Lab Chat #3 Bits

Inara Pey has written a well done summary of the Lab Chat #3 meeting. See it here: Lab Chat #3 in 10-ish minutes. Inara touches on all the questions asked and answered.

While most of the initial questions and answers have to do with Project Bento there are plenty of general Second Life™ questions and answers in the middle. Discussion then moves to Sansar. I’ve touched on just a few of the interesting points I think needed more information and context.

Pirate Town

Pirate Town

In regard to adding photography tools to the Linden Viewer similar to Firestorm’s Photo Tools, the Linden answer is a bit of spin. But, very much in line with their policy of not commenting on coming features until just before release. Continue reading

Ebbe Altberg at Collision Conference

This is an audio of Ebbe’s speech, with some still pictures, on VR at the conference and 11 minutes in some video. The TL:DR is VR is going to be BIG. By 2025 it should be generating US$80 billion. 15 minutes.

This is a good speech for those that have no idea what VR is or how it will be used. For those of us in SL and those that have followed Ebbe’s interviews, we already know pretty much everything said.

Ebbe does use a chart of the number of photos being taken from 1930 to today. With the introduction of cameras into phones the number has exploded. Thus turning the graph into a hockey stick. They expect use of VR to create the same up-turn in use of 3D media.

Ebbe reveals they have been working with the Sorbonne University, Insight Digital, and the Department of Antiquities of Egypt. They made a model of an Egyption tomb with 50 million polygons. The Lab reduced that to 40,000 polygons and made a usable VR experience of the tomb. You’ll see a glimpse in the video section.

About 11 minutes in we see what I think is the first video clicps from within Project Sansar.

Project Sansar and & VR

Hamlet has an interesting survey up in: In Survey, New World Notes Readers Overwhelmingly Interested in Trying Project Sansar This Year. 65±% want to check out Project Sansar. 23±% are undecided. 10±% are NOT interested.

Open up your heart .......

Open up your heart …….

Since Sansar will be free to play (visit), the 23% waiting to hear more makes no sense to me. I’m waiting to get in so I can see for myself. I’m far too jaded to trust anyone’s opinion more than my own eyes and firsthand experience. If you are waiting on more information, isn’t that an interest?  Continue reading

Ebbe’s Speech Shaking Things

Linden Lab’s CEO Ebbe Altberg spoke at VWBPE 2016, Virtual Worlds Best Practices in Education. There are some interesting points made in the speech. Some are changes and others are just making it more clear what the Lab is planning with Project Sansar®.

For about 12 minutes Ebbe was talking about Second Life™ and Project Sansar. Then the question and Answer part starts. The moderators were doing an excellent job of focusing questions. That got lots of ground covered.

I’ve done my summary style index. Paraphrasing. And I’ve added links into the video for those things I think have impact.

The most impactful thing I took away from this Q&A is how often Ebbe implies and says Project Sansar and the final resulting product will not be a replacement for Second Life. He provides way more information on why not. If you’re an educator, you may well be keeping your projects in SL with… I’ll say… links to very focused experiences in Sansar. Continue reading

In the News: Project Sansar

Daniel Voyager has an article up pointing to an interview by Ryan Matthew Pierson with Ebbe Altberg, Linden CEO, and Peter Gray, Linden marketing. See: Linden Lab’s Project Sansar and the Future of Virtual Reality. The article is about what is required for Virtual Reality (VR) to go mainstream.

ℜØSE Siabonne #paparazzoted

ℜØSE Siabonne #paparazzoted

The TL:DR is that Second Life did not catch on because the rewards of Second Life didn’t cover the cost of the learning curve, in people’s perception. The article puts that much more convincing worlds.

Ryan covers how Sansar will be different and that it targets the ‘developer/game maker’ rather than the user. But, he never answers the question implied by the first half of the article.

So, interesting, but no great insights.

Danial writes far more about the article from the perspective of a resident of Second Life™ that lives through the times being discussed. (Click Daniel’s name at the top of this article.)

What of Second Life will Sansar be?

Loki Eliot has a thoughtful article up about the NATURE of Second Life™. Ebbe Altberg, Linden Lab CEO, has said on a couple of occasions that Project Sansar will produce a world in the SPIRIT of Second Life. To have any idea what he means we have to understand how Ebbe sees Second Life. I can’t provide a clear picture of Ebbe’s thinking. What we are discussing is far too complex and I’ll get into that complexity.

Spirit 18
Spirit 18 by Ziki Quest @ Flickr

Loki goes with how he sees Second Life. See: What is the Spirit of Second Life?.

We have several opinions and quotes from Philip Rosedale, the attributed creator of SL, about what they planned for Second Life to be. There are more on what Philip says it became. There are also all the marketing campaigns that have spun what Second Life is in attempts to interest people in SL. Then we have all the opinions on what Second Life is from those that have used or participated in Second Life.  Continue reading

Project Sansar: Democratizing?

Over on SLUniverse Han Held quotes Prokofy ripping on the idea of Project Sansar® being a democratizing force in Virtual Reality (VR). I would send Prokofy glasses, but I doubt she’ll ever see the world anywhere near the way I do. But, she does raise the question of whether Project Sansar can democratize VR. That is worth addressing.

The Village & BarDeco

The Village & BarDeco

So, first what is democratization? Merriam-Webster defines the word as; to make (a country or organization) more democratic, an alternate defintion:  to make (something) available to all people or said another way: to make it possible for all people to understand (something). Continue reading