Fitted Mesh Concepts

For most of the people in Second Life™ the new Fitted Mesh simply means we will soon have mesh clothes that fit our shape. I think that is pretty much correct. There is also a group of us that are curious about how the new collision bones work and what that means for those of us making clothes. But, the changeover to Fitted Mesh Clothes is going to have a much larger impact. It is going to affect everyone.

Avatar Bones

Avatar Bones – Image 1

 

Designer Complication

Being able to use the collision bones to make clothes that adapt to each avatar’s shape is a big plus. But, building those clothes is going to be more complex. That means several things. One of course is new designers have more to learn. Another is customers are going to have to deal with finding out who knows how to make well made Fitted Mesh Clothes.

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Second Life News Week 51

Second Life is now in a no change window. So, there will be no server rollouts this week. Nor will the main SL Viewer update. We might still see an RC Viewer update or two. The current no change window ends January 1. That only leaves two days in the week for changes to rollout. I don’t expect much change in that two day period.

Holidays are here and I’m busy with real life stuff. That means there won’t be much stuff in this blog for the next couple weeks.

Inara Pey has an article up about Fitted Mesh. See: Fitted Mesh: “last call” for issues; release candidate “after the holiday”. Inara points out the Lindens’ calls for feedback on Fitted Mesh. It seems the Lindens’ plans are to have a project viewer out early in the new year. Early as in just after the holidays. That makes it urgent to get your feedback regarding Fitted Mesh in as soon as possible.

This is sort of a ‘speak now or forever more hold your peace’ type of thing.

While Oz Linden has said they may make additional changes to the avatar, the window for changes to be made to the avatar skeleton is closing. Changes and fixes to the skeleton not made now will likely have to wait some time, like years. So, get the Fitted Mesh Project Viewer and make sure things work as you want.

Suggestions, changes, and feature suggestions should be made in FITMESH project section of the SL JIRA.

Avastar users should keep checking the download page for test versions that work with the new avatar skeleton and collision bones.

Merry Christmas and Happy New Year!

Second Life Avatar 2.0

Today I found some additional information about what Linden Lab is doing with the avatar.

In the JIRA there is an item:  STORM-1800The vertex weights of the default character mesh could be better. Recently Alexi Reggiane added a comment (

Second Life News 2013-49 #3

Next week (50) we will likely have a rollout to the main grid and another to the RC channels. Then we enter a no change window. We won’t see any new rollouts until probably January 7th.

The packages in the tube right now are minor packages with only a small number of problem fixes.

Viewers have the same no change window. We might see RC and Project viewers updating. But, the main release viewer is unlikely to change after next week (50).

Fitted Mesh Viewer

A new version of this project viewer is out: 3.6.12.284458.

This version lists JIRA item STORM-1985Mesh garments don’t adapt to changes in avatar shape.  One of the things mentioned in the JIRA item is FITMESH-6 and how enabling and disabling the Advanced Lighting Model changes the behavior of the viewer’s ability to render shape changed clothing items in wireframe mode. For those of us looking to see how well demo clothes are made before purchasing, this is a definite problem.

Presumably this is fixed in this version.

MAINT-3311 – Skinning to some collision volumes is broken. I can’t read details on MAINT items. But, presumably this too is fixed.

Download here: Alternate Viewer Page.

Fitted Mesh Update 2013-49

Machinimatrix has released a new test version of AVASTAR: avastar-1-1-910_blender-2-64. You can get it from your personal Avastar download link.

(Forum discussion of video – 2012)

This update adds 7 Collision Bones:

  • RIGHT_HANDLE
  • LEFT_HANDLE
  • BUTT
  • LOWER_BACK
  • UPPER_BACK
  • LEFT_PECK
  • RIGHT_PEC

Along with the bones a tool for copying weights from ‘deformation’ bones to ‘collision’ bones has been added. Instructions for using the tool can be found here: Avastar new testversion for “Fitted Mesh”. Gaia says this tool does not so much copy the information as rename the weight groups. This is something you can do with just Blender and something I was experimenting with.  Continue reading

Free Avastar Avatar File

It took me a while to find this file. I just stumbled across it. Like previous versions of Avastar had a free ‘workbench’ file for non-Avastar users there is a similar file now for Fitted Mesh. See: Machinimatrix Fitted Mesh Survival Kit.

Free Avastar Collision Bones Blender File

Free Avastar Collision Bones Blender File

This file looks complex if you haven’t seen an Avastar file before. Gaia Clary has a text object in the ‘blend’ file that explains the file’s layout. When you open the blend file load the UI (box in ‘file open’ usually checked by default)  to see a layout like I show in the image above. This will expose the more important parts of the file.

The Tool Shelf section I labeled ‘A’ is an Avastar feature. The Properties Panel on the right that I have labeled ‘B’ is a standard Blender panel that does the same things. ‘A’ is a shortcut for ‘B’ that makes things more intuitive for Avastar users.

Any Blender user without Avastar can do anything an Avastar user can. But, it is going to take way less learning and far fewer clicks with Avastar. So, the text section gives non-Avastar users the information supplied by section ‘A’.

Collada

Avastar does have a modified Collada export that does a number of translations for you to create a SL compatible Collada file. You have to walk that mine field if you do a plain Blender Collada export.

Second Life Fitted Mesh Files

If you grabbed the Fitted Mesh avatar files in the Second Life™ Wiki and tried to use them, you may have had the result I got. No joy. I got no skeleton just a mesh.

There is somewhat a fix. Go over to AutoDesk and get the standalone FBX® 2011.3.1 Converter. Use it to convert the FBX files to Collada DAE files. Those can be imported into Blender. You will get the skeleton and all the extra collision bones, including the new ones. You will need to scale up by a factor of 100.

The skeleton imported is not that great. But, you can see all the parts. I am not sure the resulting file will actually produce a usable model. But, it gets one further along.

Fitted Mesh Update 2013-48 #2

Gaia Clary posted yesterday that there is a new test version of Avastar for Fitted Mesh. This is the second release of a test version of Avastar for Fitted Mesh. (Don’t be surprised, the appearance of the Machinimatrix.com site has changed.)

Imafe Uploaded with FITMESH-4

Image Uploaded with FITMESH-4

I’ve been playing with avastar-1-1-905_blender-2-64. The new release is: avastar-1-1-907_blender-2-64.

This release handles reported problems in the Second Life™ JIRA. I understand these JIRA items are readable by everyone.

FITMESH-2Discrepancy/Typo between Existing Avatar_Skeleton.XML and new Avatar_Skeleton.XML

This JIRA item has corrected files that can be used with the Fitted Mesh Viewer 3.6.11.283899. You will find the avatar_skeleton.xml file in folder: C:\Program Files (x86)\SecondLifeProjectFittedMesh\character

The file avatar_lad.xml is in the same folder. Both of these files can be replaced to update the viewer. These changes will likely appear in the next Fitted Mesh Viewer release.  Continue reading