A couple of years ago we were sorting out just which files we could get that had a model of the Second Life™ avatar with a default shape. We were going to need that for use with the Mesh Deformer. A good ‘default shape’ file will still be needed on the OpenSim grids. I wrote a long article on which files were which and did a lot of testing of the files to find the differences and decide which file to base my work on. I am sort of in the same place now with Fitted mesh.
Linden SL Avatar – Wiki – Image #1
To see the older files, look in the menu above, The Stuff->Tutorials Index Clothes.
The Files
I’ll say that OFFICIALLY there are no files for Fitted Mesh… yet. The reason for that is Fitted Mesh is still in development. So, there is no FINAL version of the avatar. But, we do have two files that can be used by experimenters. I’ll explain what we have have now.
Linden Fitted Mesh Avatar
The Wiki has a ZIP file that has a number of files in various formats. The files appear to have been last updated 12/16/2013 4/2014. They are provided in a ZIP file and include the file I show below. The Mac folder has the same files with slightly different file names.
You can see there are Blender, Collada (dae), FBX, and Maya (ma). The last two are AutoDesk file formats. For compatibility consider:
Autodesk FBX technology helps to enable the interchange of 3D data between the following Autodesk products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® Softimage®, Autodesk® MotionBuilder®, Autodesk® Mudbox®, Autodesk® Smoke® and Autodesk® Flame® software. Consult the compatibility charts below to learn about the level of support for these applications. Continue reading →