Second Life Fitted Mesh 2013-48

Discussion of Fitted Mesh is all the rage in the Second Life blogosphere and forums. Everyone has an opinion. Ciaran Laval has an article out: Qarl – The Simplest Solution Is The Best One – And Collision Bones Are Indeed MUCH Simpler Than The Mesh Deformer. The title pretty much says it. You can read Karl’s words in the SL JIRA STORM-1716 here. He also comments in this week’s Metareality podcast, which I haven’t gotten to yet.

Quoting Karl from the JIRA:

Qarl Fizz added a comment – 20/Nov/13 1:00 PM

several people have asked me – this seems like the best place to answer.

LL’s assessment here is mostly good. in almost all situations, the simplest solution is the best one – and collision bones are indeed MUCH simpler than the mesh deformer. as i see it, collision bones have two downsides: 1) they are substantially harder to use for the person creating the garment and 2) probably don’t track as well to the avatar shape.

in the end, the evaluation must be made by the content creators who use the tool.

i will reiterate that the two year delay and refusal to communicate are unacceptable.

There are a number of opinions out that I believe reveal a high degree of ignorance and a significant degree of malevolence toward the Lab. I am certain they have no proof/evidence to support their opinions. So, take those opinions as self revealing expressions of transference and keep a distance from people assigning evil motivations to the Lab. Continue reading

Fitted Mesh Update

It seems the FBX file provided in the wiki does not load into Blender. It is something to do with the Blender FBX importer.

Avastar has a new test version out that has the new avatar collision bones. It is version: avastar-1-1-905_blender-2-64.zip. If you have purchased Avastar, you can download and install the test version using your download URL. AFAIK, there is no raw file up yet. Gaia found a problem and corrected it. But, the fix is not official yet. There is a JIRA bug report: FITMESH-2.

If you don’t have Avastar, you may be able to use the FBX converter provided by AutoDesk to convert to a format that works. I haven’t completed testing alternate paths yet.

At Oz Linden’s Open Source Meeting he said Redpoly is working on creating a Collada file (.DAE)

Mesh Deformer Changes

Today we got a Second Life™ blog post about the fate of the Mesh Deformer. See: Making Mesh Garments Fit Better. So, what is going on? Well, quoting Linden Lab:

Today, we are launching an experimental Project Fitted Mesh Viewer with additional collision bones needed to support dynamically fitted mesh garments on all of the avatars. When these changes have been finalized, they will enable garment designers to use the superior capabilities of mesh content creation tools to make garments that adapt to a wide range of Second Life avatars.

The point of this change is that this Fitted Mesh viewer and new new Fitted Mesh clothing will allow better fitting mesh clothes for a WIDE RANGE of SL avatars is a big deal. One of the frequent objections to the mesh deformer was that it had problems working with a ‘wide range’ of avatar shapes. Large and tiny avatars didn’t work so well with the Deformer. So, this is a big feature plus… provided it works well.  Continue reading