Wishing you all the best for Christmas and 2018.
Category Archives: Second Life
Things about SL
Second Life: Content Creation 2017 w51
There was a Content Creation UG meeting. Medhue recorded it. He was late getting started 🙂 The sound is better, but not good. That is a problem with streaming. One of my biggest pains with video from SL meetings is cleaning up the audio. So, make do and be glad we have something.
Summary and Index
Not much new from this meeting.
The beginning part is about how the skeleton can be used, avatar and animesh. Basically, the skeleton can be rearranged. But, we cannot rename bones or reparent them. Continue reading
Second Life News 2017 w51
I think the Server-Scripting UG meeting is about the last UG meeting of the year.
Servers
There is no Deploys thread as of 10:45 AM. Nor has my region in the mainland been restarted. The last main channel restart was 12/12.
From the UG meeting we are told no new updates this week or next. So, all is quite… until 2018. Next UG is Jan 2. But, without a package on the RC channels a main channel roll is unlikely.
Simon tells us he is working a new shiny that we’ll see next year. O.O what a tease…
Viewers
The main viewer is still version 5.0.9.329906. It last updated in week #49.
Second Life Alex Ivy Viewer version 5.1.0.511248 – Last updated in week #48.
Second Life Maintenance Viewer version 5.0.10.330035 – Released December 13, week #50. So, this is a new item in the viewers list.
This viewer caries the Nalewka code name, a Polish drink. Nalewka is bringing you the next sweet batch of fixes. It’s what you’ve come to expect – we fixed some crashes and memory leaks, threw in bugfixes and improvements for a smooth and pleasant experience.
A little over a dozen bug fixes. Release Notes
Second Life Voice Viewer version 5.0.10.330039 – This is a new version released 12/12, week #50.
Second Life Wolfpack Viewer version 5.0.10.330001 – Last updated in week #49.
Second Life Project 360 Snapshot Viewer version 5.1.0.506743 – no update since week #27.
Second Life Project Animesh Viewer version 5.0.10.330058 – Last updated in week #49.
Second Life Project Render Viewer version 5.1.0.511446 – This is a new version arriving late last week, #50. I plan to try this one over the holidays.
Third-Party Viewers
No sign of a Firestorm release. So, it is looking Like Whirly had the inside line and we won’t see a release until after the first of the year.
The rest of the third-party viewer field is quite too.
Interesting Second Life Avatar: Snokra Snake
It is a cute avatar. But, I find it interesting because of what is included in the package, which makes this an awesome deal.
Snokra Snake (SL Marketplace)
The features currently available with V0.9 are;
- Well over 130 animations
- Bento support, with tons of hand poses, tail poses and tail animations
- Expressive face, with several shape controllers, jawtalk, and a hissy tongue!
- Multiple chest sizes and nether states
- Toggleable cobra hood
- Easy-to-use applier systems
- HUD driven alpha masking
- Recolorable eyes
- Shinyness slider
- Eyelid and jaw controllers
- Jawtalk
- Three skins, which will be closer to 30 by release
Plus, notice in the image that Developer Kits are freely available and the item is copy-mod OK. That makes this a great learning tool and allows people to make clothes for Snokra.
For more of a review of the item see NiranV’s review here: The Snokra Snake & Content Creation. Also, more images.
Third-Party Viewer UG Meeting 2017 w50
This week lots of things got discussed and explained in the third-party UG meeting. So, we have some information on Second Life™ viewers and some hints on the directions the Lindens are going.
I have some time mark information in my summary. Some of the sections I’ve just said what they are about as the discussion is too time consuming to accurately summarize. These are sections you should watch if you have an interest in the subject.
Alex Ivy has one more bug to fix, an updater problem. It is expected to release Friday, as another RC. With any luck we will see the version go out as the main viewer before Christmas.
There are some challenges getting the Linden Updater working with third-party viewers. Oz Linden says the Lab will work with third-party developers that want help with it. Continue reading
Content Creation UG 2017 w50
Thursdays are becoming busier for me. I find it harder to get to the Thursday User Group meetings. Fortunately, Medhue streamed the meeting.
The audio is horrible.
Index
02:00 – Bakes on Mesh Project. Under way. No time frames. They think it is going well.
The idea they are operating on is the change for baking on mesh objects (all objects?) will be only viewer side. The idea is they will use magic texture UUID’s. If the system sees a magic UUID the texture information will be sent to the Bakes on Service.
Vir Linden points out this leaves some questions unanswered. They have yet to figure those points out. In progress.
04:25 – Animesh. There is an update to the Appearance Service in the works. As there are calculation the service has to do depending on what you have attached to the avatar. Think of it as the height thing for those of us wearing spike heels… but not limited to. Continue reading
Copyright Fixed
Well, the Lab proved me wrong. A couple of hours ago the Lab apologized to Strawberry. An Apology to Strawberry Singh & A Call to YouTubers: “Un-Cease & Desist”.
This is a legitimate apology and a promise to change company policy. Worth your time to read.
I am actually quite proud of Linden Lab.
Linden Lab Copyright Goes Nuts
Strawberry Singh is dealing with the Lab banging on her for a copyright violation at YouTube. See: Trademark Complaint Received from Linden Lab.
Strawberry writes, “I didn’t think that would be an issue as it says on their Trademark Guidelines page that journalists and media outlets have special permission to use it in blog entries etc…”
I’ve read that. I understand the rules to be pretty clear the problems are about impersonating Linden Lab or Second Life, doing something to make the people seeing the logo think you are associated with the Lab, a product is made by the Lab, you are some part of the Lab or represent it in some way.
Strawberry is not doing that. While I can suppose someone might make that mistake watching Strawberry’s video tutorial, I do NOT think it a reasonable conclusion.
So, I understand the information the same as Strawberry does. So, what’s up? We don’t know. Of course, YouTube isn’t waiting around. The Lab complained and YouTube loaded the 12ga and said move it. With almost no time and the Lab doing the old single lame answer and then stonewall, Strawberry had had no choice but to take down her 2 SL intro videos.
If the Lab provides no discussion or clarification, this will through a chill on people making SL tutorials that show how to join or use SL. F______g dumb. People use logos and trademarks in all sorts of stuff. Admittedly with permission, which the LL Trademark Guidelines give and the context in which they can be used. Companies like CokaCola allow broad use of their trademark on just about anything but a competing can of soda. They understand the importance of having something promoted.
I suggest you jump over to twitter and pop off a tweet to @ebbealtberg. Give him a link to Strawberry’s blog and ask, what’s up with that?
May be use the hashtag #berryCopyright.
…or maybe this is some devious plot by Drax… naw, he likes Berry. No matter how many more viewers she gets than he does.