Second Life: Content Creation 2018-11/29

I’ve had problems with Adobe’s Premiere Pro 2019, as have a bunch of other people. As I use that software to edit these videos, I haven’t been posting. That and RL time availability.

The CCUG meetings have been mostly about Animesh. However, they have been covering the status of various projects in Second Life. In this video, we get information on Animesh, Bakes On Mesh, and EEP.

Oz Linden opens with the status of BoM. Using the Project Viewer, you can test BoM everywhere in SL. The feature is provided by a backend service, formerly known as Server-Side Baking (a 2012 thing). The service bakes the appearance of a classic avatar into three composite textures combining skin, tats, underwear, and clothes. This service has now been updated to handle classic and mesh avatars and we call it BoM to distinguish it from SSB.

The Lindens seem a bit nervous about how well the service is working. From their side of things all looks well. However, users have ways of breaking and overloading things in ways the Lindens did not anticipate. So, they are hoping users will use the BoM Project Viewer (alternate Viewers) to test the service. Continue reading

Second Life News 2018 w49

Busy RL. Work, shopping, traffic, border closed…

Servers

There is a deploys post… everything is TBD…

This is the second week for the main channel without an update. So, there will be restarts.

We probably will see an update to the RC and Snack channels. But, one will have to be at the Server-Scripting UG to get any clues.

A Midnight Clear - 03

A Midnight Clear – 03

The word from the meeting is the RC’s are getting an update with internal fixes… Simon Linden says they took out a large amount of logging code dealing with mesh. Like from back in the mesh-development days. Now that mesh mostly works, the logging is not needed.

Voice is a problem over on ADITI. They are working on that. The fix is in the pipeline.

There is some new code for region crossings. This code will limit the ‘prediction’ calcs and hopefully, reduce rubber banding. Simon doesn’t know which release will have that code. So, we likely won’t see this code until after the holidays.  Continue reading

Second Life News 2018 w48

I hope your Thanksgiving was enjoyable. Love pumpkin pie…

Servers

This is the second week in a row that there has been no Deploys post. My home region in the main channel did not get a restart today.

What No

What No

According to Simon Linden there are no rolls to the RC’s coming this week. But he thinks there will be next week. So, we might get one more a main channel update before Christmas.

The Snack channel was updated with a new EEP version.

Viewers

The main viewer is version 6.0.0.520636. We changed to this version in week #46.

Second Life Bugsplat Viewer version 5.1.9.519462 – Last updated in week #37.

Second Life EAM Viewer version 5.2.0.520057 – Moved from Project Viewer to this RC in week #40.

Second Life Love Me Render Viewer version 6.0.1.521759 – New this week. A previous update in week #46.

Second Life Maintenance Viewer version 6.0.1.521757 – Updated last week, #47.

Second Life Project 360 Snapshot Viewer version 5.1.6.515934 – Last updated in week #10.

Second Life Project Bakes On Mesh Viewer version 5.1.10.520711 – Last updated in week #44.

Second Life Project EEP Viewer version 6.0.0.521947 – New this week. The previous update in week #47. This viewer branch has updated two weeks in a row.

We have not seen much change this past week. Because of the holiday, the Lab has held off changes and updates that could affect grid performance. This is referred to as ‘No Change Windows’. We should see changes pop again for the next couple of weeks. Then Christmas and New Year’s Day holidays will bring us another No Change Window.

Rider Linden is finishing up EEP script functions. Currently finishing llSetAgentEnvironment() on the server side. Next is doing the viewer side. Continue reading

Second Life: Pfaffenthal

Pfaffenthal 1867 is a historically accurate Second Life build of a section of the city of Luxembourg in 1867±. Several in the blogosphere are writing about it being moved to Sansar. (Closing 11/26/2018) Jo Yardley’s article is here: Pfaffenthal 1867 closes its doors in Second Life and moves to Sansar

Pfaffenthal - 01

Pfaffenthal – Second Life June 2015

The reason for the move given in a letter to Pfaffenthal residents is land-cost, the free 4×4 km land in SL would require about 225 regions in Second Life… at US$300± per region… that is $67,000/mo… Free vs $67k…

But space in a virtual world is not just about cost and the amount of building space. SL has value because of people. People will be a bit tougher to find in and attract to a build in Sansar. Continue reading

Second Life News 2018 w47

Adobe is killing me… Premiere Pro 2019 is SSOoooOOoo messed up. I keep hoping for a follow-up update to fix it.

So, I have a little time to keep up with SL while I wait on them and try to think up workarounds that won’t require big chunks of my time.

Servers

It is Monday about noon as I start writing. No Deploys thread post. Maybe later?

rewrite the stars

Updating on Tuesday from the Server Scripting UG meeting, still no forum post on the deploys.

The main channel was updated this morning (Tuesday) according to Simon Linden. My region restart meter should my main channel home region was restarted. It is running #18.11.09.521593.

The main and RC channels are all supposedly running the same version today. There are no more updates this week but there are some planned for the first days of December… per Simon.

We are approaching a series of no-change-windows… So, not much will be happening. Because of Thanksgiving in the USA, there are no Thursday or Friday UG meetings.

In the first week of December, we should see a new LSL function: llReplaceAgentEnvironment. This function only runs from an Experience enabled script… meaning it has to be part of an Experience. Continue reading

Second Life News HUNKS 2018 w46

Scam – There is a new viewer scam out. No one is quite sure what the scam viewer does. I doubt it is anything you want to find out by experimenting. There are a couple of people taking the viewer apart and looking at the questionable code.

You’ll see the first of the scam in an Instant Message (IM). It is a great promo for a new version of the Firestorm PRO Viewer. It promises ‘No Lag’ even on slow connections, instant loading inventory, faster teleports, instant avatar rez, and faster login. Who wouldn’t want this version of Firestorm?

The Egg Thief

The Egg Thief

But, it is a scam. There is no PRO version of Firestorm. You are sent to a fake Firestorm site FirestormViewer.pro. The real address is FirestormViewer.org. The fake site provides a download with an embedded virus. Most of the big name anti-virus products detect the problem.

Inara provides information on how to report this IM if you receive one. See her Fake Firestorm. Continue reading

Second Life: Photo Backlighting

If you have a Flickr account, you know how popular photography is in Second Life. So, photo-how-to’s are popular too. Then there are the peeps with a bit of exhibitionist in their blood posting in, How does your avatar look today?

Hamlet just posted an article with a couple of video tutorials on backlighting in Second Life. See Cassie’s Clips: How To Use Backlighting & Projectors.

Hamlet is featuring videos by Cassie Middles (Flickr URL). The video shows how to use Cynefin’s Projection Lighting Kit (L$650) (Video below). Mixed in is how to use your Windlight settings and adjust the sun to get the lighting you want.

Cassie also made a video showing how to use the resulting image and improve it. Below. Continue reading

Second Life News 2018 w46 – Animesh

I was upgrading my computer with a larger C: drive. Cloning a 1TB drive with only 35GB of free space takes far longer than I expected. Plus, Acronis’ idea of fitting a drive to a larger disk is rather lame. The Western Digital free version of Acronis is a great tool for adding new drives, but it has FEW options for cloning.

The fire dance

The fire dance

I now have my main workstation back and continue my fight with Adobe software. Photoshop 2019 is good. But Premiere Pro 2019, their video editing software, is totally unusable. My RL work time line is now almost 2 weeks behind.

Servers

The main channel got an upgrade to #18.11.01.521329. This is the version with logging improvements and land impact/streaming cost accounting.

The three RC channels all get #18.11.09.521593. Listed as Internal Fixes.

The Snack channel is running an EEP update. So, those regions in the main grid have EEP. Still the only place to play with EEP is over in ADITI at EEPTesting. You’ll need the EEP project viewer.

UDP Asset updates are being removed from the servers. This will have an impact on older viewers. This goes into service Jan 6, 2019. The idea is to remove file serving from region simulators.

There will be a note in Open Source List telling where viewers can be tested (ADITI of course) the ‘No UDP’ servers. Continue reading