What is Happening with Animesh? – 2017-10-26

…t, like shirts can be added to the classic avatar as a texture. It will be Animesh II or Animesh NPC that will address the Bake On features. It appears this is a bigger project than I thought. Meaning it is some ways out in the future. In the video, Vir explains the problems they are having to handle. Many of the design answers are dependent on how animesh works and as of now parts of that are yet to be decided. It may be fair to think of animesh Continue reading

Second Life – Content Creation 2017 w35

…dy know. 36:15 – Animesh and avatar movement speeds. If an avatar rides an animesh or attaches an animesh could we change the walk or run speed of movement? 38:00 – Animesh and Pathfinding? Vir hasn’t tested nor has Alexa. She’ll check with Dan. But, should work as animesh id just an object. 38:50 – Adding AI for animesh? Follow work for animesh is to support more NPC features like wearing clothes. AI is being left to the scripter for now. Pathfin… Continue reading

Second Life – Content Creation UG Meeting 2017 w41

…e animations changes up to the server. There are no default animations for animesh. Animating animesh has to start from scratch and provide it all. 30:00 – There seems to be some confusion about how far an animation can move an object. For animesh, I can see room for confusion. So, consider a dance animation. It can move an avatar no more than 5m. That same limit will apply to animesh as it is an animation limit. It is NOT an animesh verses avatar… Continue reading

Content Creation UG 2017 w50

…mesh, no left click on animated animesh, and review how LoD is handled for animesh. 23:20 – Animesh is now able to be impostured. Animesh Impostor is working. The pool of Max Avatars Not Imposters will count animesh in the avatar pool. 24:45 – No animesh attachment to avatar in first release of animesh. 25:30 – Where does a prim go in a animesh linkset? Discussion. With a number of prims in a link set, the animesh skeleton will render in ration to… Continue reading

Content Creation 2017 w48

…ing the skeleton up and the mesh body follows. So, far that is not part of animesh. 27:00 – How animesh will handle LoD? It is supposed to be similar to other mesh objects. But, Vir will have to look into how the system handles it now. If you have a good test object for animesh LoD, Vir would like to have a copy. This discussion drifts off into Land Impact. 31:00 will there by an LSL function to toggle animesh on and off. Vir is aware of requests…. Continue reading

Second Life Animesh Baby Review

…was released November of 2018. By mid-December people were looking for fun animesh things. See the thread OK, Animesh is here. What’s good? People do mention animesh babies in the thread. Still, there is no information there to help one decide between brands. At this point in time, animesh is just 6 months old. I know Medhue, an SL modeler and animator, was working on the Zooby animesh babies prior to release. Still, this is not long for a complex… Continue reading

Second Life – Content Creation UG Meeting 2017 w39

…p the release of the project viewer. Now Vir is working on limitations for animesh. So, the number of animesh attachments to the avatar (currently 1), land impact surcharge, avatar rendering cost surcharge, and something else Vir couldn’t remember at the moment. Basically, check what the performance impacts are and working out what the render costs should be. These are limits for initial testing on the ADITI grid. Vir and other Lindens are clear t… Continue reading

Second Life Content Creation UG 2018 w26

…this means for Firestorm is they are unlikely to release a viewer without Animesh support with Animesh so close to releasing. I suspect their next viewer will have (has?) animesh support. So, I expect to see FS delay release until animesh comes out in an RC viewer. That is my best guess. 00:50 – AvaStar updated to help with animesh bogs. They come back to this later in the video and get deeper into it. This is an X,Y,Z axis orientation issue. 01:… Continue reading