Gaia provides the same take on Liquid Mesh that I do. Gaia is, however, more strongly saying creative types should be avoiding the use of the technique in products.
Gaia has a stronger belief than I do that collision bones won’t go away. I suspect there will always be some part of the avatar that is used for detecting/calculating collisions. There is no doubt collisions will always be need to be detected. That is part of how virtual work.
Neither of us has any idea how likely a change to collision detection is if the avatar changes. Nor can we anticipate what changes to Second Life performance might be an incentive to change the detection system. Continue reading →
Strawberry Singh published an article asking questions about Liquid Mesh. Several people are answering and some are asking more questions. See: Hucci Akita Boots & Questions regarding “Liquid Mesh”. In many cases the questions come from ambiguous terms used in the discussion.
Strawberry made a video to demonstrate what she was seeing and asking about.
The boots are gorgeous.
They are ‘Liquid Mesh.’ The precise technical language is to say the boots are rigged to the collision bones. For most SL users that is meaningless jargon. Continue reading →
If I understand correctly, this version is using the render engine from the SL Viewer 3.5. That would mean the engine is Materials Capable.
There are bug fixes that deal with mesh objects download and rigged mesh causing crashes. Memory problem detection has been improved, meaning less crashes. Also changes for more efficient use of memory. FMOD Ex has been updated, this has to do with sound other than voice.
There is an experimental version of the viewer: 18.104.22.168 that includes Materials support from SL Viewer code version 3.6 and the Mesh Deformer. This version should have those features enabled on both OpenSim and SL grids.
Scroll down the blog page to find the 1.26.9 Experimental download.
UPDATE: 2014/1 – A newer version of Liquid Mesh called Fitted Mesh is now the standard for mesh clothes. Fitted Mesh is still in beta development in January 2014. Liquid Mesh clothes made pre-Fitted Mesh seem to be usable and are apparently not broken by the implementation of Fitted Mesh. So, Liquid Mesh is now a sort of support way to make mesh clothes.
Liquid Mesh is very very much not supported by the Lab. We hear this at the user group meetings. The Lindens are telling us repeatedly. In some ways the Lindens are getting a bit arrogant about the issue. Like if you didn’t pay attention, tough. We told you. That attitude will walk them into a wall.
Leg Muscle Test
The problem is the developers and residents don’t attend the user group meetings.
The image shows jeans made of Liquid Mesh. I was changing the leg muscle settings in Appearance. You can see the jeans changed per the Appearance settings.
The Deformer project remains pretty much on hold. The JIRA thread STORM-1716 has turned in to a massive discussion where the uninformed and technically illiterate rant about what should be done. It is now a useless JIRA report too long to read with good technical information buried in thousands of words of useless rhetoric. The purpose that report best serves is to demonstrate why the JIRA was closed.
Mesh Shape Changing
So… until Oz Linden can convince Linden management to assign people to the Deformer/Avatar project I see it remaining on hold and the JIRA item having devolved into a waste of time.
With In-Worldz deciding to adopt the Deformer, we are likely to see it added to viewers that support non-Second Life grids. But, for those viewers to be used in SL, they have to be classed as experimental viewers. That likely means little use by residents and lagging support. But, it might increase the Lab’s priority for the Deformer… might…
Well, it has finally happened. Another grid, In-Worldz, is going ahead with the Mesh Deformer. They contacted Karl Stiefvater (Qarl Fizz) and paid him to make changes to improve the Deformer’s performance.
Karl is estimating that the new version is 21 times faster. I don’t know that anything else has changed in the Deformer. Is it faster because the process of deforming changed? I don’t know. I doubt it. But, may be.
Henri Beauchamp posted in STORM-1716, the Deformer JIRA, that speed really hasn’t been the problem some think it is. But, there is a problem with how the viewer is handling the item’s LoD. That problem delays the deformer kicking in. So, this change may not resolve the ‘time’ problem in SL Viewers.
Henri says he will support this new Deformer code in Cool VL Viewer in his three branches of the viewer. The code is already in his viewers. BUT… only when connected to OpenSim grids. Only his experimental viewer will support the Deformer in the SL Grid. Linden Lab’s Viewer Policy requires any viewer that changes the ‘shared’ experience to be an experimental viewer until the feature is officially released by the Lab.
There really isn’t any newnews. Oz Linden and Lab are involved in other projects. Oz says he is continuing to pester management for people to work on the avatar and Deformer. But, people, users, are poking around trying to find out what is happening with the Deformer. That is leading to more drama and fussing in the JIRA.
Mesh Clothes in Non-mesh Viewer
I Won’t Buy Mesh
Yeah, yeah, whatever… I understand the sentiment. I don’t by mesh clothes. I do like some mesh hair and have bought some. But, posting in the JIRA that you won’t buy mesh is of no help to the development process. Duh! Nor do the Lindens care that much about what we do or don’t buy. There is plenty of buying going on from the Linden viewpoint.
I follow some fashion blogs. There is a lot of mesh clothing out there. People seem to be buying it. I have no way to know if the hold outs not buying mesh outnumber those that are buying mesh. Whatever the case, I doubt the Lab is concerned one way or the other. Continue reading →