Gaia Clary, author of the Avastar Blender add-on, has posted an article on Second Life™ Liquid Mesh. See: Liquid Mesh. Gaia commented on Strawberry Singh’s blog at the end of the article: Hucci Akita Boots & Questions regarding “Liquid Mesh”
Gaia provides the same take on Liquid Mesh that I do. Gaia is, however, more strongly saying creative types should be avoiding the use of the technique in products.
Gaia has a stronger belief than I do that collision bones won’t go away. I suspect there will always be some part of the avatar that is used for detecting/calculating collisions. There is no doubt collisions will always be need to be detected. That is part of how virtual work.
Neither of us has any idea how likely a change to collision detection is if the avatar changes. Nor can we anticipate what changes to Second Life performance might be an incentive to change the detection system.
Gaia, like I, says there is no answer to the questions many of us have. That means we each have to decide and then act according to our decision. We will reap the benefits and costs of our decision. That is what freedom is about.
Of course what would Second Life be without drama? There will be a collection of people that make their decision and then attempt to force it on others. That is pretty much what fascist forms of government are. And governments are run by humans and we humans can certainly be fascists.
We may see a whole group decide to impose their idea that Liquid Mesh somehow hurts the grid. Then go into propaganda mode trying to convince others Liquid Mesh is bad. It isn’t. It may break some day. But, until then creators and their customers are free to make use of the technique.
How will you handle their choices?