Second Life News Update 2017 w05

The new package rolling out to the main grid’s RC channel has a fix that should make offline IMs and group notices a bit more reliable. That comes from Simon Linden. I didn’t see anything about it in the server version release notes.

The place where my dreams comes true

The place where my dreams comes true

There will be no Server/Scripting meeting next Tuesday (2/7). A Linden Lab meeting conflicts with the User Group time. Simon wasn’t giving us any information as to what the Linden meetings was about, other than it was NOT a feature summit. But, new features will likely be discussed at some point. Continue reading

Tutorial 2017: How to Make Slink Nails

Mesh development is shaking down into some common methods. This tutorial covers how to make Slink Nails using 2017 information. Section headings will give you an idea of what you can skip and what you need to read based on your experience level.

Basics

If you are totally new to Second Life™ there is a lot to learn. I am only touching on the parts needed to make nails for Slink Hands. Other brands of hands are similar.

Make Your Own Slink Finger Nails – 2017

Classic verses Slink Mesh

In 2013 Linden Lab, owner of Second Life (SL), added a feature we call ‘mesh’. Prior to that all things in SL were made of primitives, shortened to ‘prims’. Technically everything in SL is a primitive and made of mesh.

What we call mesh is a particular type of primitive just as a cube or sphere is a specific kind of primitive. While everything in SL is made of mesh (press Ctrl-Shift-R to see it), we only refer to things made in Blender, 3D Max, Maya, and other modeling programs and then imported to SL as ‘mesh’, more convenient than rational. Linden Lab® added the mesh prim in 2013. Continue reading

Second Life News 2016 w/49

Servers

The main channel got the RC package Tuesday. This is another of those packages with “minor internal” changes.

Homo Faber 3

Homo Faber 3

The RC channels got a new package too. The release notes tell us:

  • Adds Feature: BUG-6377 llGetObjectDetails(id,[OBJECT_ATTACHED_SLOTS_AVAILABLE])
  • Adds Feature: BUG-40871 Add new llGetEnv() constant “region_object_bonus”
  • Internal Changes

These features haven’t made it to the wiki yet. They are at this point beta versions of the functions. The SLOTS_AVAILABLE item is for those working with Experiences. It is handy to know if an avatar has used up all the attachment slots before trying to attach something else to the avatar. Continue reading

Second Life News 2016 w/48#2

In the Server-Scripting meeting Simon Linden told us the regions were being restarted to enable the increased prim limits. So, as of today, all the regions in all the channels should have the new prim limits in place.

Free Wilma

Free Wilma

Jo Yadley, Inara, Linden Blog, and I have all covered the change in prim limits. Designing Worlds had an interview with Patch Linden talking about the change. The video of the meeting will be out in early December.  Continue reading

Peace Comes to Second Life… Really?!?

Well, for about a minute… when all the guns in Second Life broke… Now, there are work around steps and viewer fixes and… Whatever, you can again shoot those deserving of annihilation.

So, what happened? Why can’t I shoot that scumbag werewolf and save the hot mini-skirted damsel? Seems the Lindens fixed a problem in the process of building Horizons, that’s my thinking. As they expanded controls for use with Advanced Experience Tools (AET), Horizons is an advanced experience, the scripting functions needed a bit more control. So, as reported some time ago we got new SIT commands. See: Second Life News 2016 w45 and for more details Scripting.

Fallout Wasteland - liqueur.felix

Fallout Wasteland – liqueur.felix

I suspect somewhere in that process the Lindens noticed some REALLY OLD bugs, think beginning of SL time, which are now just oddities for most scripters and fixed them to make it easier (and likely make it more logically correct) to do Horizons. The result is all the weapons designed to deal with those bugs/oddities broke.

Continue reading

Second Life Tool nPose Change

nPose is a tool for adding animations to things. It avoids pose balls, handles multiple people and animations… generally a good useful tool. It isn’t the easiest to use but, once learned it is handy and quick. Today I saw a notice that Howard Baxton, nPose lead programmer, is stepping down. He provided this notice 11/12/2016:

FLF11112016

FLF11112016

Have no fear!  The future of nPose is solid and progressive.  The only difference is I will not be involved.  Leona has agreed to pick up the pieces and move forward.  Her scripting and organizational skills are far better than mine so expect nPose to have a new face lift.

Leona has been involved with nPose since before the 2.0 release and has made most of the contributions to what nPose has become.  I know she is working on even more exciting features which you will see in the next release.  I am very grateful for all of her hard work and feel badly I am leaving her even more.

Please give Leona all the same support you’ve given me.  She will give everyone a great and amazing nPose.

Howard

So…

The nPose headquarters are here. (Map URL) You’ll find demos and tutorials on using nPose.

Second Life News 2016 w45

The Deploys thread did not update until late Tuesday. It usually updates late Monday or early Tuesday. Caleb Linden has been writing the updates for the last few months. I would guess this is not his favorite task.

So, the late posting and the election results diverted me away from getting my Tuesday SL News article published.

Details 3

Details 3

Servers

The main channel did not get an update. Today, Wednesday, we are getting an update to the RC channels. So, for the last week all channels have run the same package. Continue reading

Second Life News 2016 w42b

Last week (41) Simon Linden told us about the new Sandboxes for the Premium members. I am just now getting around to writing that up. This week the new forced sit (llSitOnLink) for Advanced Experiences rolled to the main grid.

Yellow

Yellow

Premium Sandboxes

Premium members can now visit the “Sandbox Premium Weapons Testing” region. Plus, another group of regions is set up that runs all 4 groups of server packages. These are side-by-side, adjacent.

Simon says they are named, “Main Channel Sandbox A, Magnum Sandbox A, LeTigre Sandbox A, and BlueSteel Sandbox A. Those 4 I just listed are … they’re in a 2×2 square on the map.”  Continue reading