The server-side code has been running for sometime and according to Lindens is stable. However, the viewer is a project viewer. A couple of issues remain. When those get fixed we’ll likely see the viewer move to RC status.
Once the viewer goes to RC then third-party viewers can release their version of the Animesh Viewer. This may be the feature holding back a release of the next Firestorm Viewer. But, I’m guessing.
You’ll likely find some third-party viewers already have Animesh support. Technically those are ‘experimental’ versions. Main versions are supposed to wait for the Linden RC release. But, what fun is that? Continue reading →
Last week there was no Content Creators’ UG Meeting. This week there was. The meeting is held in the region Animesh4, ADITI. We have some hot news on Animesh. See 03:00 TM.
The word is we might, possibly, could, maybe see Animesh roll to the RC channels of Agni next week (#25). The word from the Beta Server UG is it is on the schedule for next week… Be excited, but don’t hold your breath.
The video…
I have time compressed parts of the video where there is no voice. So, you may have to pause the video to keep up the local chat.
Index
00:00 Video start… pre-meeting
03:00 – Vir announcing Animesh possibly to AGNI next week, week #25. At 08:15 Vir says release is dependent on getting an updated project viewer out before the server roll.
There are some bugs/problems that will still be running around next week. (03:45) The Encroachment Problem is being worked on. We will see the Linden solution in the next update of the Animesh viewer. Continue reading →
We have a Deploys post this week. It says there is no roll to the main channel this week.
Deciding…
The RC channels Blue Steel, Le Tigre, and Magnum will al roll to version #18.06.06.516064.
The changes are similar to an earlier version of the package;
Additional work to support localized Abuse Report categories
Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
Stopped logging a trivial message
Additional Internal fixes
We’ve seen the RC channels ‘un-roll’ the next day a couple of times. So, we can hope this one sticks.
There is work on vehicle region crossing problems. A recent change antidotally seems to have made fast crossings better and slow crossings worse. No quantitative data to evaluate on… Continue reading →
The feature is about allowing region owners and estate managers to restart their regions from the web.
Sangria Wine
This is needed because in griefing situations it is often not possible to get into the region to use the viewer controls to restart and clear problems.
Part of the feature allows the region to be restarted in ‘safe mode’. Safe mode disables scripts, collisions, and physics.
From the Third-Party Dev UG meeting June 1, 2018 we have some news. Plus, the usual stuff.
Severs
The main channel moves up to version #18.05.25.515749. This version includes;
Added server-side support for an upcoming capability to deliver estate information to estate owners and managers
Internal fixes
Once the Estate Tools improvements are added to the viewer, the tools will be live. The improvements are mostly about easier editing of ban lists.
KCK Harvy Dress – Bad Girls Region
The three RC channels get version #18.05.30.515812. This version has a few user visible changes;
Additional work to support localized Abuse Report categories
Shaved a few nanoseconds off a check for each object update, as part of ongoing performance improvements
Stopped logging a trivial message
Internal fixes
Not long ago we were teased with information that not all ‘internal fixes’ are security things. Some are to support SL15B surprises. Continue reading →
My Thursdays have been busy. I’ve been missing the Content Creators’ meetings. Today I made it. There is some new news.
The meeting has moved back to Animesh4, ADITI, Second Life ™. Took a minute or two to track them down. Then my OBS wasn’t picking up the audio. It took me a bit to figure out what was wrong. The video is missing the first 10 minutes.
Video Index
00:10 – The Land Impact cost for Animesh has been reduced from 200 to 15 plus additional cost for the total polygon count and kickers for LoD use. Poor LoD will drive up the cost.