A bigger SANSAR Update

Zarrakan Productions put out a video of a meeting with Danger Linden, Drax, Safia W., and Troy Linden. Much of the discussion is about Sansar and what Linden Lab is doing. Below is the video and my summary of it.

As usual, I paraphrase. Listen/watch the video for better context and exact wording.

https://www.youtube.com/watch?v=yeeM4wOSOKo

Content starts at Tme Mark (TM) 03:42. Introductions and how Danger and Troy came to Second Life and some of their work history.

Danger was Senior Product Manager for Sansar but is now 100% with SL. Troy is a Senior Producer, a product owner. I am still not clear on how much of his time is with Sansar or SL.

8:10 – Sansar started from almost scratch. 

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Project Sansar Update

Indigo Mertel caught an article titled: Second Life Creator Linden Lab Prepares To Test Parallel VR Universe.  There are some new bits of information about Project Sansar, aka Second Life 2.0. A quick summary of the new information follows:

Linden Lab plans to have testers in Sansar starting the end of July, 2015.

Sansar runs at 75 frames per second (FPS) and will run at 90 FPS to meet the expected Oculus Rift requirements.

The Long Walk
The Long Walk by Carthalis Rossini, on Flickr

First one into the new world will by handpicked, skilled creators.

Additional beta testers will be invited into Sansar the first half of 2016.

A Sansar version 1.0 will be ready by the end of 2016.

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Indie Teepee – How Designers Do It

Indie Teepee is new to me. I find it is an annual music, arts and shopping festival, held from the 10th to the 24th of July. The event will feature music, live performances, a drive-in machinima screening, original mesh designers and art installations. Sounds interesting.

https://www.youtube.com/watch?v=okog1BQ65KM

But, in, I guess, a spin off there is a podcaster covering Second Life™ in a series named Indie Teepee. Oddly enough I ran into all this on Facebook while following up on the SLUniverse article asking designers to stop using Firestorm, which I still think is an odd way to go about fixing a lag issue in SL.

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Second Life Viewer Problems

Slow Render

I’ve been seeing slower rendering of scenes in Second Life™ for some time. It’s like taking 4 steps better-forward, 2 worse-back, 1 back, 1 forward… changing often with each viewer release. It is hard for me to tell if it is me/my-computer or actually the viewer changing. Now others are mentioning that things are taking a long time to render, which suggests it is more the viewer than it is me. Enough so that a developer asked at the Third Party Devs’ meeting if there had been any changes to the interest list processing that may have slowed things down.

254. Eyes Wide Open
Eyes Wide Open by Scarlett Loxingly, on Flickr

Oz Linden answered there have been no deliberate changes to the interest list. He also points out that as complicated  as the SL system is other changes could affect the interest list processing. So, Oz wants to hear about misbehaving render.

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Second Life: Firestorm a Designer’s Problem?

We still have a debate ongoing in Second Life™ over on SLUniverse in the discussion started by Adeon Writer, Dear Mesh Content Creators: Please stop making your content on Firestorm, continues. I provided my thoughts in Second Life LoD Problems – Is Firestorm to Blame. In that article you’ll see I think designer and consumer ignorance are to blame. I also see plenty of fascist rule makers out proposing their solutions.

I prefer freedom and free market solutions over rules.

SlackGirl - Sue
SlackGirl – Sue by Rehana Seljan, on Flickr

One of the solutions proposed in:

BUG-6243 – Provide an informative warning when creating sculpts or mesh that may render improperly for others.

That places everything on the designer and provides no incentive for the designer to comply. I prefer something to provide information to everyone about what everything is doing to our render efficiency. That is why I filed: 

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Second Life Damage Changes

In Friday’s (6/19) Third Party Developers’ meeting at the 15:00 mark of the video discussion about changes to the SL Damage System starts. The changes were made by Grumpity Linden. She is off on maternity leave with her new baby. So current discussion is sort of one sides as Oz Linden is just in listen and learn mode until Grumpity returns.

The Imperial Retreat
The Imperial Retreat by Canary Beck, on Flickr

The complaints about the change are people mostly considering the result is a bug ridden. Ser  JIRA BUG-9422  – List of problems with the new parcel damage behavior for discussion at the next TPV meeting. 

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