Second Life: How Fashion Reviews Can Reduce Lag

In Second Life we have way more standard size rigged mesh than fitted mesh. Every so often I find a standard size mesh something that fits me close enough I can tweak my shape and get a near perfect fit. The Iffyta  AliKat’s Groovy Bikini, shown here, is one of those things.

One of the things missing from promotional material is the Draw-Render Weight of items. Including it would help people reduce lag. Like demos help us decide if we want to purchase. Anything over L$99 without a demo is a no purchase item, as far as I am concerned.

Iffyta Swimsuit Draw Weight
Iffyta Swimsuit Draw Weight

My avatar as shown has a Draw Weight in the SL Viewer of 85,478 (red) with the suit and 82,616 without. That means the suit adds 2,862. I think that is pretty good. You can also see the polygon count in the top is pretty good. In the bottoms it looks a bit high to me. But, for less than 3,000 points I won’t complain. My prim-flexi hair has a Draw Weight of 47,000±. 

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Second Life: Experience Tools Released

Tuesday (6/30) at about 11 AM PT the Lindens announced the partial release of Experience Tools. I write ‘partial’ because they are only fully released to Premium Members. This afternoon the 3.8.0 (302622) Jun 12 viewer automatically downloaded and I installed it.

This is also the main viewer now. Look at the download page.

That is a Jul 2, 2014 video.

The announcement is here: Experience Tools Available Now For Premium Members!

All users can get the viewer and use it. My understanding is only Premium Members can build experiences with this viewer, but all users can enjoy the experiences.

There is a knowledge Base article that helps you get started creating experiences. See: Experiences in Second Life. This is for both those wanting to participate in an experience and those wanting to create an experience.

There is a forum section the beta testers and early adopters used. It is now open to all. See: Experience Tools Forum.

You can find experiences to play in Second Life™ here; Resident-created experiences in our Destination Guide  and the Linden Portal Parks.

SL Bits Week 27

Second Life: Basilique Pride

Second Life™ resident Canary Beck notes in her blog that the Basilique region is featured in 4 of the ‘What SL Means to me…’ videos. That is pretty neat.

https://www.youtube.com/watch?v=TqdodqHJ-AA

More videos showing Basilique are included in Canary’s article.

Oz Linden Interview

Ciaran Laval has a summary of the video of Jessica Lyons, Oz Linden and Saffia Widdershins. See: Oz Linden Talks Second Life At SL12B.

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Pete and Xiola Linden Interview

Canary Beck has an article: Pete Linden Shares Linden Lab’s Sophisticated Approach To Marketing Second Life At SL12B. It is based on a video of Pete and Xiola at SL12B’s Meet the Lindens. She is making the point that the communities idea of the Lab not marketing Second Life is simply wrong. But, she makes no comment on how well, or not, they are marketing SL.

Cozey Contemporary in monotone
Cozey Contemporary in monotone by Wendz Tempest, on Flickr

I suggest reading Canary’s article. I think it gives a good idea of what the Lab says it is doing. But, like many things what we think we are accomplishing and what we are accomplishing are often different. Looking in the search engines on ‘fashion’… it just ain’t happening. 

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Hulu to Run Series on Myst

You may know I am a Myst fan, the most popular game of the 1990’s. Recently news came that Hulu will be creating a TV series based on the game. That has been picked up by and is rippling through the gaming blogs. A list of the articles is here: Myst-Hulu Series.

Taken in Myst-Uru 2004
Taken in Myst-Uru 2004

A good article touching on the history of Myst, outlining Hulu’s acquisition of story rights, and some of the people involved can be found at Deadline.com: Hulu Lands ‘Myst’ Drama From Legendary TV & Matt Tolmach Based On Video Game.