Second Life Content Creation UG 2018 w26

There is some interesting news out this week. The Lindens are getting more definite about some release dates.

This is the last meeting for a couple of weeks. Next meeting is July 19. The 4th of July is a US holiday and the next week is the company wide meeting, so no meeting those weeks.

Some of the discussion this week gets a bit heated.

Index

I had some problems with sound. I think I caught most of the problems in post. The audio track has been dynamically compressed to lift the whispers and tone down the shouts.

Some sections have been time compressed, meaning the video can be running 2 to 5 times faster than RL. That can make it hard to read chat. Just stop the video to read. I suggest you not worry too much about chat. The Lindens are pretty good about repeating a question in voice before answering it.

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Integrated Animation Overriders … A what?

Mesh Body Addicts posted about Vista Animations (VA) new Bento Head animations. The post content is actually within in a video (vlog), Vista Diana & Lia.

The explanation she gives of the existing onion-skin animations used before Bento is not wrong, but most of the techies will disagree with it. If you are not into the tech, it is good enough to get you by. Besides, Animesh and Bakes-On are coming and likely to change much of this anyway.

The word in the video is there is a Bento Full Body AO coming. As it is now I have an AO for my body, the stands, sits, walks, etc. I have another for my new mesh head. And another for my hands. I am assuming VA is combining body, hands, and head into one AO. Jump to time mark 18:00± to get an idea of what the coming AO will look like in operation.

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Second Life – Content Creation UG Meeting 2017 w27

The crowd at the Content Creation UG meeting is growing. I think that is mostly due to Medhue live-streaming the meetings.

These meetings are somewhat just small updates on the week-to-week progress the Lindens are making on Server-Side Baking and animated mesh objects, animesh. While there isn’t much new, we are learning more about animesh.

Vir Linden and crew are figuring out how to make animesh work. Group participants are thinking more about how they would like it to work. So, on both sides, the plan is getting more sophisticated. The meetings are interesting.

This week’s video runs about 1hr 8 minutes. I couldn’t hang out after the meeting. But the post-meeting can last an hour. It might go longer, but the Server Beta meeting starts and hour after, so several people leave to make that meeting.

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Second Life – Content Creation UG Meeting 2017 w26

I missed the first 10 minutes of the meeting as RL was intruding. There are Two interesting parts. Toward the end of the meeting a discussion of copybot issues starts. That section and an hour long post-meeting is in another video. When I get it uploaded, I’ll link to it from this article.

I’ve used bold text to highlight subjects in the outline summary of the meeting. You may remember, I use these videos to learn about video editing for RL work. Premiere, in general, or maybe just on my computer, is broken. So, I cannot currently use titles or text from within Premiere. So, this video is mostly about audio for me. In that area, because I used Firestorm (FS) I had to learn more about audio cleanup. Maybe if I knew more about FS, it would be less of a problem.

Medhue caught the entire hour-long meeting on video (HERE). My video picks up about 10 minutes in (1:10 PM SLT). Medhue skipped streaming the post-meeting. He was there for most of it. Inara has not posted her summary of the meeting. So, I don’t know if she’ll touch on it or dive in. I’ll dive in.

In the 10-minutes prior to my video starting, Vir Linden was following up on a question about whether animating attachment points is (will be) allowed and whether meshes can weight/rig to attachment points. The Linden viewer currently blocks animations and meshes that do. The servers, however, will allow it. So, for now things are a bit inconsistent.

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