Second Life News 2013-38

The information on server updates is out. The main channel will be getting an update. The package from the Magnum RC channel is being promoted. This is the package that has improved asset fetching and preparatory work for future improvements. You can read the release notes here: Second Life Server 13.09.05.280647.

I doubt we will see much improvement in asset fetching performance. It may look like it, but what we will be seeing is more an improvement from increased reliability and less wasted server effort. It is sort like the speed limit on the highway hasn’t increased, but there are fewer wrecks. So, things get there sooner.

This package also has the ‘GetMesh2’ api/function. You may remember reading that users were setting their viewers to use ridiculously high values for MeshMaxConcurrentRequests. This is a step in changing how the system handles Mesh Downloading. 

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Debugging a Second Life Region’s Lag

I suspect many of us have visited a region and had our FPS (Frames per Second) rate drop to low single digits. Innula Zenovka is managing a region that has the problem and started looking for help figuring out what was wrong with it. I suppose managers like Innula get handed some real messes to deal with.

Innula says her viewer usually runs at about 30 FPS. But, in the problem region it drops to 2 to 3 FPS. I hate it when that happens.

See the thread: Advice, please, on reading consoles and debugging a laggy sim.

There is some good information and tips in the thread.

Ctrl-Alt-Shift-T Read Out
Ctrl-Alt-Shift-T Read Out

One tip is to select an item you think may be using a number of large textures. A simple right click on it will do. Then press Ctrl-Alt-Shift-T. This will send a series of notifications. You will get a list of the textures used in the item as a list ordered by each object in a link set. The notifications tell you the size of the texture and which face it is applied to.

You can see the result in the image: Ctrl-Alt-Shift-T Read Out. 

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Firestorm Meeting 2013-37

The Firestorm team is having the meetings they promised. Saturday the 14th they had a meeting Q&A. In this meeting there is lots of good troubleshooting information. There is a video of the meeting that runs 2 hours and 12 minutes. I’ll get to the link later.

I’ve paraphrased the information given in the meeting. Several subjects came up more than once. Speakers also wondered off into various subjects then come back to the main topic. That happen in a live discussion. I’ve tried to get all the information on a subject into a single section here.

Ed Merryman spoke about viewer settings. He is stressing less is more. 

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More Assaults on Internet Freedom and Free Speech

The idea of a free press as the fourth estate of government has long been an enshrined belief in America. The Founding Fathers of America detailed the need of a free press uncensored by the government for a democratic republic to work in the Federalist Papers.

Along with a free press goes the idea of freedom of speech. I am never sure how many people realize freedom of thought is dependent on free speech. these are both things politicians want to control.

Now the Democrat Senator from California Diane Feinstein, and other Democrats in the Senate, are pushing to give the government the right to decide how a new ‘media shield law’ shall be applied and to select who is and is not a ‘reporter.’ 

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Second Life Integrating with Facebook?

Daniel Voyager came up with information about Second Life™ adding more integration with Facebook. Daniel has apparently found some of the leaks I use to learn about what is coming to SL. From what he has found the Facebook Floater is apparently due out in viewer 3.6.6 next week. I’m not so sure it will be next week or in 3.6.6.

Second Life's Facebook Page
Second Life’s Facebook Page

I just don’t think it will happen that fast, but it might. Viewer 3.6.6 is already in the viewer pipeline and you can download a copy from the Beta/Alternate Viewers page*. I’ve been using the Ribbon Viewer 3.6.6 (280938). As best I can tell this feature is not in it. 

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