Content Creators’ UG Meeting 2018 w50

Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release.

Here is the video of the meeting. I missed the first couple of minutes.

Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has moved to the larger group of Firestorm testers named the Preview Group. Next, it will go to public Beta before Christmas and the final release is expected for early January 2019.

In another article I pointed you toward Beq’s article on the changes to the Mesh Uploader in this next release of Firestorm.

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Second Life and Mesh Body Lag

Revised 1/3/2019 – Hamlet has an interesting article Well-Optimized Alternatives To Resource-Heavy Mesh Bodies For SL touching on the contentious debate going in Second Life as to how much lag mesh bodies are causing. The high polygon count in mesh bodies is the suggested cause of the lag.

Tachinni - Bonnie Dress - @ACCESS Exclusive
Tachinni – Bonnie Dress – @ACCESS Exclusive

We don’t have an obvious resolution to the argument. Nothing the non-techies can grasp. The techies stay out of the argument having learned one cannot argue with the ignorant as it is all opinion for the uneducated.

Recent technology changes have complicated the information on polygon counts and how they may affect your viewer’s performance. One complication is the shift from video card manufacturers bragging about polygons-per-second rendered to frames-per-second and now giga-rays-per-second… Part of the reason for changing metrics is the marketing hype card makers introduce to sell more cards.

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Second Life News 2018 w50

This week we have a deploys post. Not much information in them these days. But, we have one. There is no user group meeting this Tuesday. So, no news from there.

Winter storm
Winter Storm

Server

The main channel is to get an update to version #18.12.04.522206. This version has changes to improve region stability, sim-host deployment, and logging.

The RC channels are described as TBD… To Be Determined. As of Monday, something was holding up the decision. I suspect something in the QA review was pending resolution.

The Snack channel is getting an EEP update to 18.12.07.522390.

Flying and playing in Amazon River I’ve been having more trouble
crossing regions. Flying I bang into regions that are offline forcing me to
relog. I hit the boundary and then they turn red on the minimap and show as red after the relog. Annoying. Walking I walk through prim ground/hills and get trapped inside. It has been years since I had to rez a cube to sit on to get out of a prim.

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Blender 2.8 Beta Released

The new Blender 2.8 is out in Beta version. The user interface is drastically different. Selecting, changing modes… drastic changes. Better? Probably. It would have been nice if Blender worked this way long ago. I think it is more intuitive for the Blender nubie. Here is a long video showing the new Blender 2.8 Beta. … Read more