I heard there is a new Phoenix Hour out. I suppose someday it will change to a Firestorm Hour. At about the same time the Phoenix Hours restart the next release of Firestorm is released.
This release has a load of features. As best I can tell all the Phoenix features have made it over to Firestorm. In addition to those features new ones have been added. A good example is the Particle Editor. The code for the Particle Editor was written by Zi Ree. I understand it was written for Firestorm and shared with the community. I first saw the editor in Dolphin Viewer-3 in mid December last year. It has been popping up in other TPV’s ever since.
Particle Editor
Finding the Particle Editor is a bit trick. It is not part of the standard build panel as I expected it would be. After all one is editing a prim’s attributes, so it seems to me that is where it would be. The number of controls in the panel would be difficult to put in a build panel tab.

To use the Particle Editor create or edit a prim. Then in the top menu open Build -> Objects -> Edit Particles. Not overly intuitive. It would seem a button in the Build panel to open the editor would be more intuitive. The Features tab seems like an obvious place to put a button.
