39:00 – Question: Kid Cyberstar asked… (serious paraphrasing) Will the FS viewer use the new V3 interface and modify it to be Phoenix like?
Jessica explains a bit about what has happened and what has to happen to deal with the new V3 FUI (flexible User Interface). I’ll paraphrase it. Basically FUI is not in FS Release because the Lab kept it secret and did not tell TPV Dev’s what they were doing. The change in the user interface is huge. The change also undoes all the work the FS-PH Team has made building their revised and flexible interface.
The Linden FUI will make it to FS. But, it cannot be directly ported to FS. The team has made too many changes in an effort facilitate the Phoenix style user interface. The problems are; having figure what is or is not compatible, redoing all the incompatible FS interface code, figuring out how make the new stuff look like Phoenix, and the time needed to make the changes.
Realize the FUI in many ways comes close to destroying FS and turning it into a dead end viewer. It is the interface that the Team has been changing. The FS-PH team has a significant amount of work to do to save FS.
Listening to Jessica you will probably realize the team has a lot of revaluating and strategizing to do. They would like to provide interfaces like; Phoenix, V2, Hybrid, and FUI. It may be possible to adopt the FUI and modify it to provide a near Phoenix like look.
42:10 – Question: (didn’t catch name) asked… Will FS be able to upload mesh as well as LL’s viewer? The simple answer is… no. The code used by Linden Lab uses Havok, a third party physics engine that is responsible for keeping you on top of the ground and preventing your walking through walls. Unless a TPV Dev is willing to spring for a rather expensive license for Havok, they will have to reverse engineer a mesh uploader. Since the code is proprietary and licensed by Havok, LL can’t publish the code they use to build the uploader.
One does need to understand that only part of the uploader relies on Havok. It is the part that creates a physics model for the upload. Many modelers build their own physics model because they believe the Havok utility does a poor job. So, while the FS uploader may never be as good as the one LL uses, it may not have to be. As long as it can upload the LoD and Physics models I build, I’ll be happy. I don’t need the Havok reliant part to build my Physics model. So, for me it is very possible TPV’s will be as good as the Lab’s.
43:45 – Question: (I give up on names) Will more PH features port over to FS? Yes. Jessica goes into how they are setting priorities for feature ports and the complications. Feature moving is not a copy paste thing.
46:15 – Question: Would it be a good idea for everyone to boycott mesh so that LL would give it up THEN we could have our Phoenix viewer? O.O
The question and the answer, imo, both miss the point. Jessica supplied an answer in the form of her economic explanation earlier that LL must do away with the V1 viewers to make money… I just don’t buy it.
Linden Lab has to advance the platform and adopt new technology to survive in the long run. Blue Mars was probably a scare for them. If Blue Mars had handled user created content well, they could have become competition for SL. I suspect most of the new SL users adopt the V3 viewer. Whether some percentage of SL residents stick with V1 has very little effect on where LL is going or what they have to do to compete with other possible platforms. Running the old servers to support V1 viewers is a sunk cost and is probably a small marginal cost to operations.
Also, in regard to the boycott: no one has ever gotten ‘everyone’ to do anything. I personally think the question denotes a very self centered viewpoint… or a good sense of helpful satire… I can’t tell which.
48:00 Break – 50:00 – It was here that I begin to think the video has undergone some editing to trim run time. If so, my thanks to the editor. 🙂
50:00 – Question: What is LL’s response to those using old laptops and computers that cannot support mesh? (SSE2 is required to run newer viewers V2 and V3 and render mesh. SSE2 was released in 2001 in the Pentium 4.)
Technology moves forward. Older tech gets left behind. Its life, deal with it.
5% of FS-PH run computers that have no SSE2. Those computers will never support mesh. But, the SL platform cannot advance if it tries to support older equipment. If SL does not advance, it won’t survive then no one will have SL to play with. But people just do not believe that. They can’t see it.
The Lab estimates that 2% of SL users are running old computers that do not have SSE2. You guys are going to be left behind. It is up to you to keep up or deal with being left behind.
56:20 – Question: FS and PH seem to use lots of memory. Can that be fixed? Linden Lab is working on it. It is beyond the FS-PH Team to make those fixes as it has to do with the render pipeline.
57:50 – Question: Will the viewer have a feature to save outfits as copies of things or will outfits remain links? No, outfits will remain links. Jessica goes into why. Remember. You can’t copy no-copy items. Links solve that problem. So, repeat after me, “Links are good.”
59:45 – Question: Are labeled buttons coming to Firestorm? They are expecting to do that when they implement FUI in Firestorm. A setting will then control if they are icons, text, or both.
—OK questions were getting boringly repetitious and mostly about various viewer problems and features that are explained in the wiki or can be handled by FS-PH Support.
So, I’m skipping to just the interesting stuff. I’m already at 4,300 words.—
01:13:00 Question: Is LL going back on their open source commitment? The simple answer is no. They are working with open source. Jessica explains why she thinks they are living up to the commitment.
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