Servers
Updates were planned. A problem was discovered last minute and neither the main or RC channels updated. Simon Linden explained at the Server-Scripting UG Tuesday. The Deploys post now reflects that change of plans.
[2019/02/26 12:02] Simon Linden: Let’s see … well, for server news, our update this morning got cancelled by another last-minute problem we discovered
[2019/02/26 12:03] Simon Linden: That stops tomorrows updates as well, but I believe we’re planning on doing restarts of all the regions on the RC channels
[2019/02/26 12:03] Simon Linden: … and I’m working with another colleague as we speak helping to sort that issue out
[2019/02/26 12:04] Simon Linden: That’s my excitement for the week, so the table is open for topics or discussion
One of the things to happen with the planned update was a channel with the UDP API disabled. This would test viewers to see if they were in some way still dependent on the UDP API. Those developing viewers or if you want to test can visit Mesh Sandbox 3 in Aditi. It has the planned update running.

You’re only here for a short visit. Don’t hurry. Don’t worry.
Some experimenting with whether or not their viewer is UDP dependent or not have seen some odd behavior. Whirly Fizzle did some testing and reports here.
It seems you inventory will load, the list. But you cannot fetch any of the assets.
So, Firestorm 5.0.7 users have about a week left before that viewer is totally crippled and then soon blocked. Update early. Avoid problems. Continue reading →