Second Life: Project Bento 2016 Week 16

This week I made it to the whole meeting. There is a request for merchants with products using the new Bento skeleton to join the Torley in make the feature announcement. This an opportunity for those helping with the Project’s development to get recognition and early promotion of their goods. Tentatively they plan to start shooting the video in a week or two. So, be at next Thursday’s meeting.

Also, there was a good conversation after the meeting. I have it in another video, which will be up later. I learned a lot in that conversation. If you are planning on working with Bento, you’ll want to listen to it.

Second Life Problems 2016-16

We always have problems. Second Life™ is far too complex a system to be perfect. Problems tend to range from unnoticed to really annoying. When you are around long enough some of the annoyances seem to come around again and again.

Broken3
Get Your S__f Together…

Most problems are just the symptoms. A fever is caused by; a cold, flu, or bacterial infection. Same symptom, different causes. While it is way uncommon to see a fixed problem return it happens. The nature of software development tends to promote losing a fix now and then. The usual reason for a problem returning is a fix for something else, a change, or an addition breaks something else.

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Second Life News Week 16

Servers

No roll out to the main channel this week. All three RC channels will get a new package. It will have a fix for Bug 11163llHTTPRequest returns 400 from some sims and not others. There are also some minor ‘improvements’, whatever those may be.

Get The Party Started
Get The Party Started

Viewers

The main release viewer is 4.0.3-312816. This is the HTTP/Co-routines viewer that rolled out not long ago. So, no change. 

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Second Life: ADITI Update Week 15

Today I was logging into ADITI, the preview grid. It has had its problems. Today was a mess. A combination of things happening on my computer and the latest Bento Project Viewer combined with ADITI problems meant I ended up spending 45 minutes getting logged in.

<3
<3

We knew from people’s experiences last week that AGNI and ADITI inventories were getting confused. So, today I set my Project Bento viewer up to use a cache separate from the main and RC viewers. I’ll use the Bento exclusively on ADITI. The main, RC, and other project viewers I’ll only use on AGNI. 

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Project Bento Update Week 15

I must be cursed. I seem to have problems getting to the Project Bento meeting. Today it took me 45 minutes to login because of viewer updates and other computer issues. Fortunately Inara was there and will have more coverage than I do.

There were some fun avatars at the meeting. You’ll see them in the viewer.

 

ODD: Intel Developers to use Second Life?

In my reading I came across this article on the Intel Developer site: Unity Tip: Using Second Life As A 3D Modeling Package.

Quoting:

You may need to use 3D modeling to create objects for your project but do not have the technical experience yet to do so, or find that your package of choice does not provide the feature that you need (for example, creating spheres in SketchUp is very difficult).  There is an alternative, user-friendly solution though.  You can create your objects in the online virtual reality world Second Life

I think that is pretty interesting…

Even more interesting is they promote the Firestorm Viewer as the viewer of choice. Their reason for recommending Firestorm is the Collada export feature found in Firestorm.

The article provides a tutorial on how to export 3D items from Second Life™ using the Firestorm viewer.