We always have problems. Second Life™ is far too complex a system to be perfect. Problems tend to range from unnoticed to really annoying. When you are around long enough some of the annoyances seem to come around again and again.
Most problems are just the symptoms. A fever is caused by; a cold, flu, or bacterial infection. Same symptom, different causes. While it is way uncommon to see a fixed problem return it happens. The nature of software development tends to promote losing a fix now and then. The usual reason for a problem returning is a fix for something else, a change, or an addition breaks something else.
Get It Together
You have no doubt seen avatars that have yet to pull their self together. The guy and me in the picture are examples of this problem (1, 2, & 3).
The problem is attributed to download speed. I can easily understand that in #1. But, in 2 & 3 that is me. Just before TP I had my stuff together. I TP to another region and I come unglued? What’s with that?
The interesting thing to note is that all the parts have rendered, just in the wrong places. So, this isn’t just download speed. After all my stuff is in my viewer’s cache. I don’t need to download it. And these things all seem to be going in different directions. That directions thing isn’t a viewer or lag thing. It has to do with how the X, Y, Z axis are setup in the modeling program that made the body or clothes. If everyone used the same orientation, then from my experience things would only be out of place in the same direction. I can imagine attachment points would still produce some initial displacement. But, a dress should then rez over a mesh body, even if both were not in the right place on the avatar. They should at least be in the same wrong place.
I know I get most of my mesh off what seems to be the default right-hand attachment point. So, maybe I make things worse for myself.
But, if bodies and dresses were attached to the same point and the same rotation was used for both when designed I suspect this wouldn’t be such a jumbled mess.
Oh My Butt!!
In #4 my hair has miss located from my head to my butt. This is caused by the viewer and server improperly communicating at login. It can be a real pain to try and fix. So, skip fixing it. Just relog. That fixes it almost every time.
This problem goes away and comes back. I was seeing it less then more. Now it is occasional, like once a week or so.
A couple of problems are new to me. In ‘A’ my avatar has missing parts. This usually happens when I go into fly cam mode and come back to third person view. I have noticed it isn’t consistent. I can’t make it do it when I try. I’m not sure what triggers it. The fix is a relog. A TP to a different region doesn’t do it (B & C).
Then there is ‘B’ where a dress that fit earlier (A) is leaving my butt hanging out (B & C). This too usually requires a relog to fix. You can see me with the problem in two different regions. A TP didn’t do it. Moving the camera away from the default rear view to cam on something or fly view for my SpaceNavigator seems to trigger it.
My thinking is that when I take my avatar out of the ‘interest list’ there is a chance it will come back wrong.
It is possible to use an alpha layer or Slink’s controls to make those poky-out body parts disappear. I normally set up my alpha or Slink settings when I dress. But, I try to buy clothes that fit without having to tweak Slink or use alpha layers. So, this poky-out things is a little annoying.
None of these are big things. Once upon a time when we had the teen grid it much more of a big deal to have genital parts rendering before the clothes. That age of innocence is gone.
Nor are these things we have to suffer with… just relog.
Nor are these things I can cause to happen on demand. I need to spend more time working on what causes them. Until I do, it makes it hard to file a JIRA Bug Report. Without a report, the Lindens can’t do much. So, I just continue to hope a new viewer release will fix them or that I can get to where I can make one of these happen when I try to cause it.
If you can reliably repeat any of these problems, please file a JIRA.