EEP Debut – Oct 2018

The Enhanced Environment Project, EEP, has its semi-official announcement, Environmental Enhancement Project (aka EEP!) Feedback Thread. You find it in the SL Forum in Creation. I say ‘semi’ because the gold announcements of new features when released is made in the blog section Featured News.

EEP_001
EEP_001 – My landing point 128,128 EEPTesting, ADITI – Nice moon.

The feature is still only working in the preview grid, ADITI, and requires use of a project viewer: Second Life Project EEP Viewer version 5.1.10.520121. (release notes) You’ll find the download links in Alternate Viewers. This is a bump up from the initial confidential links released only to those participating in the Content Creators’ UG.

EEP_002
EEP_002 – Oh WOW.

This is a PROJECT viewer and thus is more likely to have bugs. So, it is not a viewer for daily use and is a bit risky.

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Big News for Slink Physique Original Peeps

Have you seen? Erratic, a Maitreya exclusive merchant, is thinking about making clothes for other bodies!

Strawberry Singh has the story in an article titled I’m feeling so Erratic. Plus, she made a video.

In the $L50 Friday event an Erratic L$50 top (Fat Pack) is on sale for multiple body styles including Hourglass and Original. I am interested in Erratic clothes for the Slink bodies. So, I ran down and bought a copy for the Original body.

The sales of this top will be the deciding factor in which bodies Erratic Rain plans to make clothes for in the future. So… if you want more Slink, visit and buy… the free market voting with its dollars… http://maps.secondlife.com/secondlife/LE%20LOOK/131/139/2001

Second Life ACI is SO Screwed…

This week has seen discussion on the ARC/ACI values and how broken they are. See the SL Forum thread: Rigged mesh LoD bug. I knew ARC/ACI weren’t all that accurate. But, I thought they were reasonable comparisons. I still believe once up on a time they were. But, in light of this new information I can’t prove that.

ARC = Avatar Render Cost
ACI = Avatar Complexity Index

Comparing ACI in LL, FS, and BD viewers

The purpose of ACI is to influence users and designers to buy and create more efficient mesh content. Something along the lines of Consumer Reports, but free and in your face.

A couple of things have happened that has not only changed ACI’s usefulness but distorted it and pushed us away from its goal. Possibly even making it counterproductive

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Second Life News from Third-Party Dev UG 2018 w#34

By meeting time, the Voice RC viewer had promoted to the main viewer, 5.1.8.518593. They have already found one new bug. Still, voice should be better on this version.

The RC version of the Animesh was waiting for a merge with voice, but, in the meeting, Kyle Linden told us it had passed Q&A and should be up on the Alternate Viewers page by the time you read this.

Let me tell you the story ♫♫
Let me tell you the story ♫♫

So, you may see some frozen characters scooting around the grid, which is what you see when you do not have an Animesh viewer and look at Animesh.

The Love Me Render RC viewer needs to update with voice. We’ll likely see that this week, 35.

Next week another Maintenance RC viewer w/bug fixes should pop up on the page.

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Second Life: Ebbe to Talk…

About two hours ago the Lindens posted: Town Hall Event with Linden Lab CEO Ebbe Altberg – Sept 13.

Linden Lab CEO Ebbe Altberg will be appearing at a “Town Hall” chat session
Thursday, September 13th 2018 at 9:30 a.m. (SLT/Pacific)

There will be a Q&A and you can post questions for consideration in that part of the meeting here: “September 2018 – A Conversation with Linden Lab CEO Ebbe Altberg.”

The live in-world location has not yet been decided on. Closer to the event they will make a location announcement.

Second Life and the Future of Apple Users

For SL users there is the Apple question, will Second Life™ run on Apple? Or… continue to run on Apple?

In June of this year Apple announced its discontinuing support of OpenGL after macOS 10.14 Mojave (scheduled for release Sept 2018), the core aspect of SL’s render engine. It will take a couple of years for Apple to phase it out. But, updates and support officially stop now. For some time support has been really bad.

● 1325 Colorful Disaster

They explained their reasoning when some game developers declared they would stop making games for Apple.

The reasons;

  • OpenGL was designed 25 years ago.
  • Core architecture is from the beginning days of 3D graphics.
  • Designed is based on outdated thinking.
  • OpenGL is a legacy tool with updates ‘tacked’ on.
  • Hardware GPU work flow has changed.
  • Never designed for multi-threading.
  • Today’s rendering is asynchronous.

On the PC side of things OpenGL is still supported. We can’t know for how long. Khronos, OpenGL’s developer, has introduced Vulkan. (See: State of Graphics: DirectX 12 & Vulkan – 4/2016) Development is exciting and popular. The group is on the forefront of some interesting tech. But, I don’t know that it will be helpful for SL.

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