Second Life Viewer Troubleshooting

Over the years I have seen Second Life™ and the viewers we use change. Computers, screens, speakers, joysticks, and video cards have all advanced as well. But when things go wrong the types of problems and how to troubleshoot them has remained mostly the same. And when it comes to “which viewer” they are all the same for troubleshooting purposes.

We now have Artificial Intelligence (AI) and it is advancing. It is possible to use AI to help troubleshoot. But it can add some complication. But give it a try.

Troubleshooting with Firestorm Viewer

Here I’ll cover the basic and advanced steps needed to troubleshoot issues. Basic understanding of where a problem may exist can save you days of work… literally

Do you actually have a problem?

There are ‘problems’ and there are ‘glitches’. Problems are persistent. Glitches are transitory. They do not repeat, consistently.

Glitches are fixed by shutting down the viewer and relaunching. This is normally the first step in troubleshooting. Some glitches confuse Windows/Apple operating systems and the computer needs to be restarted, second step a issue persists. Network glitches are fixed by restarting your modem/router/gateway device, often the third step.

The point here is these steps are easy and quick.

If after the restarts the problem persists then you have a ‘problem’.

Continue reading

Optimizing Second Life Snapshots: Alchemy Viewer & Reshade Guide

I don’t write often these days. A couple of things have inspired me. One is ValKalAstra posting an interesting image. You can see it here on the Second Life Forum or on Flickr. For me this was a ‘how did she do that?’

The Second Life viewers, the Lab’s and third-party viewers, have filters for the Snapshots. Those are easy to use. To change the active render one has to get into tweaking a huge set of settings. Not so easy. And the sort of wireframe look in Val’s image was something I know I could not do in Firestorm or Black Dragon.

For whatever reason I though this was done in the Alchemy Viewer. I didn’t know about Reshade. Reshade is an add-on app for video games. It used to add image filters to a game that does not have them. So, the wireframe looks of the image intrigued me. I though Alchemy had some new twist on wireframe mode. So… I got the viewer.

ReShade Image from Alchemy
Playing with ReShade in Alchemy Viewer

Alchemy Viewer for Second Life

Alchemy is a third-party viewer. You’ll find it listed in the SL Wiki’s list of Third-Party Viewers. See the Details.

I downloaded and am running Alchemy Beta 7.1.9.2492 (64bit).

Alchemy supports RLVa and uses version RLV v3.4.3 / RLVa v2.5.0.2492.

Continue reading

Blender Install 2022

Years ago (2012) I wrote a tutorial on installing Blender and setting up for making clothes in Second Life ™. It is titled: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. It has all the gory details a person with OCD would need. A couple of years later I wrote: Fitted Mesh Base Avatar Files, about which mesh models to use for making clothes. The articles have good information but we have learned and advanced since then. So, we can simplify things.

This article will hopefully take some of the pain out of your entry into clothes making for Second Life.

Blender.org Download Page

Blender Install

There are two ways to install Blender™. You can install it as one does any Windows program using the provided install program. This is simple and quick. If you are just curious and in the process of exploring, this is your option.

However, if you are serious and committed to making clothes then there is a better option.

Blender is in what I consider rapid development and updates often. Some of the updates make changes in the core parts of Blender. These changes force third-party add-on makers to update their add-ons. If you are dependent on an add-on you’ll run into times when a Blender update will break your model and/or your add-ons and you are left waiting for a third-party update.

Continue reading

Firestorm Mini-Freezes 2022 – Second Life

In week #5 – Jan 31, my Windows 10 computer updated. Immediately my Firestorm Viewer started freezing. Very annoying.

The viewer would freeze for 2 to 15 seconds, the screen would go black for a second then come back with everything working for a few seconds or minutes. Then things would go sideways again and the sequence would repeat. Basically, not usable.

Chilling at home…

Any teleport to a new region would trigger the sequence. So sailing and flying were impossible. Walking was hard enough.

I started my diagnostic process. Both Black Dragon and SL Default viewers had the same problem. Grid Status looked good. Only a few people were complaining of similar problems.

My computer seemed to be running well through the freeze as was network communications.

It appeared to be a viewer-only thing.

Continue reading

What’s with THAT face?

In Second Life™ lots of people are all about looks. Few of those people know much about making a beautiful avatar. They just shape their avatar by eye. Those that are better at making shapes may end up selling shapes to the rest of us. The next step up from making shapes is sculpting heads and bodies.

I keep looking at people’s avatars and notice how some are just gorgeous. Some with incredible faces. What makes their face so pleasing?

One part of the beauty equation is proportions. Some time ago I made a tool for getting body shapes proportional. Mostly getting height and arm lengths right. Now I’ve made a guide for getting facial proportions correct. The video is the quick answer to what it is and how it works. About 3 minutes.

Demo and Tutorial – Face Shape Guide

Before you run off to buy this tool and fix that ugly face of yours… well… you’re not that bad… you need to know this tool is just a guide to assist you in creating a face shape. It doesn’t make a shape. Also, it isn’t easy to use CORRECTLY.  Read on or watch the video before you decide.

Be warned. The Guide is Copy-OK so there are NO REFUNDS.

Continue reading

What is a ‘Slink Feet Switcher’?

Every so often I stumble onto something in Second Life™ I didn’t know about. Slink’s Deluxe Feet Auto Switcher is one of those things… and I’m a Slink fan.

Slink has five foot-positions in their main body HUD, Slink Physique (F) Utilities HUD (Redux) V4.0.0.

Slink’s Hand & Feet Controls v4.1.0

I’ve been putting on the HUD every time I needed to change foot positions. It can take a minute for the HUD to fully render. But the way I dress that usually isn’t a problem. I’m a top to bottom girl. By the time my dressing routine that I am picking out shoes the HUD has had plenty of time to rez.

When I change between existing outfits, going from a club to the beach, it can force me to wait on the HUD. However, there is a solution for the existing Outfit problem, the Foot Switcher. Makes the wait go away.

Continue reading

Second Life Photography w/Black Dragon & DoF & Photoshop

This is a tutorial on how to use Black Dragon to capture DEPTH information for use in Photoshop (PS). The techniques can be used in GIMP and Paint.Net. The buttons are just in different places.

The reason you may be interested in using PS rather than a viewer’s built-in DoF is to get more control. Viewers tend to provide a perfect render of a scene. Our eyes pick up the texture and dust of real-life so a computer image usually doesn’t fit our experience of how the world looks. Making a photo-realistic is about adding the subtle noise of real life to an image.

Nal @ Port of Senses
Nal @ Port of Senses

This image raised some questions in the SL Forum thread How does your avatar look today? (About 1,300 pages) Mostly, I think, because I pointed out I did the Depth of Field out of focus thing using Photoshop with a Black Dragon Depth map.

Most viewers provide Depth Maps. You can create Windlight settings that will create a depth map too, but that is a PITA. It is easier to use a viewer that has the feature. So, Firestorm or Black Dragon or the Linden Default Viewer. I haven’t checked the others. I assume most have the feature.

Continue reading

How to Play Second Life… The Tutorials

Those experienced in using Second Life™ (SL) don’t think of SL as a game to play. You’ll find out it is not a game with points or levels. There are such games within SL. But, SL, the overall ‘thing’, is much more like real life with an amazing variety of things and things to do.

Also, it is like Adobe’s Photoshop® in that no one knows everything there is to know about either. This means there is a learning curve. Probably beyond any game you have played. But you can take your time learning as in general no one is trying to kill your character.

Second Life has changed considerably in 2020. New players and returning players are challenged by the learning curve. Fortunately, lots of people make tutorials. Here I have collected what I think are some of the better ones.

The Sign Up & Moving About Tutorial…

This is a 4-minute basic tutorial walking through how to signup, pick an avatar, walk, and fly. It is the first in a series of tutorial videos made by Strawberry Linden. The playlist for the series is here.

There are more in this series. If you want one thing at a time, this is an ideal set of tutorials. Also, if you are looking for a specific subject then the series is handy as the video are named things like; Getting Started with Bakes on Mesh, Finding Interesting Places, and Customizing Your Avatar Shape.

This is probably the best set of tutorials for the total newbie. Those that follow will be easier for those with some SL experience.

Continue reading