Second Life: Got Talent? Win Money

Another photo contest! 1st prize L$1,000.00. Not bad.

MH❤CONTEST_052017❤
MH❤CONTEST 05-2017

The theme for the contest is: H2O with at least 1 item from the Moustique Heartsdale Marketplace Shop worn.

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[su_spoiler title=”Rules”]

  1. Wear at least 1 item from the Moustique Heartsdale Marketplace Shop: marketplace.secondlife.com/stores/180802
  2. Post in the group: www.flickr.com/groups/3619996@N25/
  3. Name the picture: MH❤CONTEST_052017❤[your name]
  4. You can enter as many pictures as you want, but if you do, only the one with the most faves will be taken into consideration to win a prize; so share as much as possible!
  5. Post-editing is allowed, and even encouraged.

[/su_spoiler]
[su_spoiler title=”Prizes”]

1st Prize : 1000 L$ (lindens, to spend anywhere in SL)

2nd Prize: 500 L$ worth refund on your next purchase in the Moustique Heartsdale Marketplace Shop

3rd Prize : 20% refund on your next purchase in the Moustique Heartsdale Marketplace Shop

[/su_spoiler]
[su_spoiler title=”When”] The contest run from Saturday 13th May until Sunday 04th June. [/su_spoiler]
[su_spoiler title=”Judges”]

  • Moustique Heartsdale (Model/Designer/Photographer)
  • Gem Sabra (Perfectionist)
  • Gillian Easterwood (Model/Photographer)
  • Jo Dewoitine (Model)

The judges will each pick their 3 favorites. In case of ex-aequo the number of faves will determine who wins. [/su_spoiler]
[/su_accordion]

The group’s pictures are here. Not necessarily safe for work… NSFW.

Second Life Bits 2017 w18: Shopping

30 Linden Saturdays

Obviously this is for the shoppers, L$30 Saturdays is a Discount Sales Event. Seraphim puts the event on. The event is a set of merchants that place a product on sale for L$30 every Saturday. Prices are dropped for 24 hours then return to normal. You can visit Seraphim’s web site each week to get a SLURL to the first shop in the day’s participants. Plus, Seraphim has a load of hunts and sales listed.

GTS Weapons

This week the sale starts at GTS Weapons… they are offering 3 melee and 3 ranged weapons you can pick up for free. GTS features bows: cross, compound, and medieval, when you walk in the door.  They offer some spears and swords. As you wonder the store you find most weapons types, chainsaw, lasers, old west guns, present day military, steampunk, black powder, explosive, futuristic, a tank, cannons, poison plants… pretty much everything a combat RP’er could want. Generally, in the L$600+ range. These are mesh objects. The scripts use Raycast tech in appropriate weapons, the newer tech for SL weapons.

The region is GTS Weapons. GTS has other stores there and offers other products from clothes to tools needed to run an RP game.

The L$30 Sale Item is over at WHATZ (Fashion and Props), across from the landing point. There are 4 sale items, one of which I couldn’t resist. A cute camisole but, it fit so poorly I tossed it. 🙁 

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Second Life: New Things

 

I missed the Content Creators UG meeting this week, lunch and drinks with friends. So, of course this is the week we got word from the Lindens that we are getting new shiny stuff, a new project: Animation Extensions.

Zizi
Zizi

The new extensions will extend how and what we can animate in s couple directions. First is what is being called Supplementary Animations. These are for the new Bento skeleton.

If you don’t animate in SL or haven’t been around forever, you probably don’t know there used to be just the avatar default animations (think duck walk) and the animations we played via script. Our Animation Overriders (AO’s) worked by the viewer continuously asking the server what out avatar was doing (walking, sitting, flying, etc.) and then telling the server which animation to play. 

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VR: Minimal Latency

You probably know a serious problem with VR is latency, the delay between moving your head and your eyes seeing the visual response. It is considered the primary cause of Simulator Sickness, aka motion sickness, AKA sea sickness, etc. A part of that delay comes from how long it takes the display screen to refresh the image it displays.

I suspect many of us haven’t realized that for Augmented Reality the problem is even worse. In AR we are seeing the world in real time with perfect sight and head movement synchronization and  an lagging AR image super imposed. While there is less chance of simulator/motion sickness the lag is visually obvious and annoying. See the video.

NVIDIA is experimenting with 16,000Hz (16KHz) screens. My Samsung screen provides a 120Hz refresh rate, more than 1,000 times slower.

See: NVIDIA Demonstrates Experimental 16,000Hz AR Display

We can get acceptable AR for most uses with way lower refresh rates. However, NVIDEA’s tech will provide crisp images even in combat games and athletic efforts where head motion is extreme.