I only quickly read through what the AI generated. I’ll add some info and context here and there from what I’ve seen. I think the AI did a pretty good job this time.
I am encouraging my friend to upgrade their computer…
Official SL Platform Updates
No new major platform feature announcements, scripting enhancements, rendering overhauls (e.g., glTF/PBR expansions beyond prior), LUA integrations, or avatar rigging updates were reported in official channels for February 2026.
The most recent simulator release referenced is from late January 2026 (2026-01-28.21455867889), with no new deploys noted in February.
New is a relative term and very much an individualized concept in Second Life®. This new stuff is not the ‘Monthly New Stuff’ I usually report on. And it is a couple of months since it first appeared.
For now, this is about the new SL Forum software that dropped in December 2025. In particular, about how to format a post’s text. I am into that. I like to make words pleasantly readable and my tendency to post WALLS of text creates readability problems.
So, what is available?
Examples Shown in SL Forum
I experimented to find out what is in there. That experiment is online HERE.
Of course, what is available for formatting is on the page’s Edit/Compose window. See below. There are no [BBCode] short codes as in O L D forums. (AFAIK)
Several of the options are in drop downs. You have to click the down chevron. So, they are not so noticeable.
How to avoid shape disasters and simplify your Second Life® avatar customization.
This problem shows up in the Second Life (SL) forums all the time: someone buys a new mesh head, wears the shape that comes with it, and instantly destroys the body shape they spent hours dialing in.
Their perfect peach butt goes flat, or their tight athletic shape inflates into something like two blimps colliding..
Whatever your style, having to rebuild your look after buying a new head or body is annoying and tedious, so let us simplify that.
To get you there quickly, this guide contains the simple, one-time “do this and you are done” approach and deeper technical detail if you enjoy tweaking under the hood.
I use the Firestorm Viewer, as most SL residents do (~75%), and this tutorial assumes you are using Firestorm too.
Project Arousal is a wild, fun concept for Second Life® (SL): sex anywhere. Want spontaneous, ravishing lust that sweeps you off your feet (and onto the floor) without hunting for a private spot? In real life, that kind of abandon would probably get you arrested. In SL, it’s at worst a ban. So, Project Arousal takes things to a whole new level of passion… or trouble, depending on your luck.
What are we talking about?
There is a summary of this article at the end. If you are in a hurry or only a little curious, jump to the last page and scroll down.
Back in 2020, I wrote an article called Second Life: What is Project Arousal? (Review-Tutorial) when I was just figuring it out. The TL;DR: it’s basically a sex toy system. It lets you have sex anywhere scripts are allowed—ideally in places that also permit object rezzing.
Fun Times in Second Life
Project Arousal 2 (PA2) is a full sex system with tons of add-on toys. The base “engine” supports a huge ecosystem of extras. As of February 2026, the core costs L$2,150 (up from L$1,000 in 2020—not cheap, but you get a lot). By itself, it’s enough to get started, but you’ll probably want more. The creator (Caeil) offers around 78 official add-ons, and searching “Project Arousal” on the Marketplace turns up over 500 related items. Plenty to explore.
A key incentive for its use as a partner can initiate sex by simply clicking the avatar. HUDs are not required once the system is learned. Similar to clicking an RLV collar. Simple.
For some time—years, actually—I’ve been ignoring the tech side of my blog. Work-wise, I’m doing less and less WordPress (WP) coding. I find I’m forgetting how the inner workings of WP function and how the pieces fit together. Fixing the custom pages on the site has been a major pain in the ass (PITA), so I kept putting it off.
As I’ve been using AI more and more, I decided to try Claude.ai for the update. I’ve used Grok on some other projects, but the more complex the project and the pickier I am about appearance, the worse Grok performs. So, I’m really pleased with how well Claude handled this.
I’d heard that Claude is exceptional at coding. Some people working with Second Life™ (SL) code are using it too. I had Claude revise my Concurrent User Tracking script in SL, and it went very nicely. I like the result a lot.
Revising the blog was easy with Claude. I’m happy with how it turned out.
We are starting a new year. I am learning more about using A.I. for these reports.
Official SL Platform Updates
January 16: WebRTC Voice Open Beta expanded significantly. This update improved voice quality and clarity using WebRTC technology. Key additions included parcel-level voice moderation in the Alpha Viewer, enabling muting of individual avatars and delegation of moderation powers to parcel owners or group roles. This enhances community governance and reduces griefing in voice-enabled regions.
January 8: Second Life University session introduced .glTF workflows for PBR assets. Covered importing mesh, textures, materials, and rigs in a single process using tools like Blender and Substance Painter, with emphasis on PBR materials, ORM maps, level of detail (LOD) management, and land impact optimization. This supports creators in adopting modern physically based rendering standards more efficiently.
No major new platform features beyond ongoing WebRTC testing were rolled out. Focus remained on refining voice infrastructure and asset pipelines.