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Second Life and Virtual Worlds
This week is short on news. A couple of user group meetings were canceled. A couple of Lindens are on vacation too. So, there isn’t much coming out of Linden Lab™ this week. It is the holiday season.

Tuesday there was no package roll out. It seems a number of regions were restarted. I suspect because of the server side memory leak. It seems to be related to rebuilds of the Pathfinding Navmesh. So, any building that affects the Navmesh, like making an obstacle Static and clicking the Rebuild button, is going to push the server closer to a crash.
On Wednesday the Lindens did roll a maintenance package to all three Release Candidate channels. The same package rolled to all three channels. I has the bug fixes built after last week’s testing. Unfortunately there is a new one: Email messages sent by scripted objects are not triggering emails when the owner-recipient is offline. That is a pretty big problem. Maestro Linden has confirmed this is a problem.
Cyan Worlds, the creators of the Myst games, announced that they are porting Riven to the iPad. The blog Touch Arcade picked up on an interview with Rand Miller, Cyan’s CEO, over at Modojo and wrote: ‘Riven: The Sequel To Myst’ for iPad Is Still Coming. You may know that Riven for the iPhone was released in December 2010 (US$4.95). We may see iRiven (for the iPad) this month.

Fans of Cyan Worlds will be happy to hear Rand say the realMyst iStore sales have passed breakeven. Meaning they are making a little money on top of paying the realMyst development costs.
iRiven is in progress. Rand says they recompressed the images to improve quality, improved animations, movies, and sound. The user interface has been touched up for the iPad. Now iRiven will run on all models of the iPad and even the iPad mini.
There is not going to be a fully explorable Riven (realRiven) any time soon. Rand says it is too large a project. But, he goes on to say that the work done porting to mobile devices will be used to update the Mac and PC versions… now there is something to think about.
Jeremy Linden has been working on the Second Life(TM) wiki, the Best Practices for building, mesh, animation, and more. Check out the main page: Good Building Practices.

This page covers all the aspects of building or making just about anything in Second Life. If you are building with mesh, check this out. It covers several aspects of reducing Land Impact costs.
I would say the place is being spruced up for the coming entry into Steam. Whatever, it is nice to the wiki updating.
Medhue Simoni has put up a video tutorial on using Slat to make Second Life™ animations. He announced it in the SL forum: SLat Tutorial for Animations – 15 minutes. If you are into animation or have been thinking about it, check it out.
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You can find SLat on Medhue’s site: Medhue Animations – Freebies – Download SLat
It has been almost two months since we heard anything out of Metareality, Gianna Borgnine. No podcasts and no Plurks. So, what’s up?

Draxtor™ Despres just yesterday sent me a notice that Flufee episode 17 was out. If you have been reading you saw me post it here. Whatever, he is on the Metareality podcast shows. So, I asked him, what’s up?
He says Gianna is ‘splendid’ just busy. The broadcast team is working on lots of intense projects. I think that is going around. I’ve got two big tutorials in the works. Darrius just got his Virtual Land Marks our the door. Geenz is busy with the materials system. So, it figures Gianna and her Sand Castles studio would have things in the works. And we all know Karl has to do that Angry Frogs thing and Christmas is getting close.
No ETA for a return of the podcasts.