This will eat up a bunch of time. It is the second OH!

If you didn’t get the hint… ask.
Second Life and Virtual Worlds
We have all heard that SL is coming to Steam. We have some sort of lame reasons for why that is good for Steam and Linden Lab. But, a new thing is coming from Steam. See Erik Kain’s: Why Valve’s ‘Steam Box’ PC-Console Will Be A Game Changer.
It seems Steam is introducing its own game console. O.O
Think about that. If Steam’s console is as much of a game changer as Erik thinks it will be, Second Life will be very well placed to gain users. Sort of makes me wonder if the Lab knew this was coming.
Check out Erik’s article and see what you think.
This article got way longer than I intended. Even after I went back and did a trim pass to reduce the size. But, I did not want to write another piece on griefing that didn’t place a new perspective on the subject. Griefing is advancing and getting more sophisticated and dangerous. I’ve pointed out those dangers and possible defenses. Also, anti-griefers are starting to become self-righteous griefers abusing others in the name of fighting griefers. It is a mess.

In RL we see the same mess with Pro-Life and Pro-Choice people. The idiots on one side kill doctors that perform abortions. The idiots on the other side try to force people with religious objections to pay for abortions. Both are insane and display disregard for their ‘stated’ principals. Getting the rational people on both sides to work it out is the only solution.
In recent months griefing has progressed to include extortion. Extortion is a RL crime. Griefing in Second Life™, particularly in the SL fashion industry, has been a part of the drama of SL. Griefing via extortion is probably only a new-to-some-of-us thing. The old song the Lab does nothing continues and is lame now as it always has been.
This is kind of neat, so I’m posting it as a separate article.
The roll out tomorrow on the Magnum channel will have a server change that increases the size of animation assets (the file size) from 64kb to 120kb. This will allow an increase in the complication and length of animations.
Until the corresponding change arrives on the viewer we cannot take advantage of the change. But, this is a significant change in the animation side of the Second Life world.
Some people have run into a problem uploading mesh. There is a JIRA filed on the problem: SH-3055 –[PUBLIC] Cannot upload any model (*.dae) file; “xxx failed to upload, see the log file for details”.
There is a fix making its way through QA. See the preliminary build in Simon’s repository: 266471. I understand this version has a fix by Runitai Linden. Some other issues in that build have kept it from merging with the Development or Beta braches. Until the other problems are resolved this fix is a bit jammed up.
If you are having mesh upload problem, try the viewer and provide feedback on the JIRA. I can’t tell which JIRA’s are open to basic JIRA users. But, I think this one is open to general users. If not, email Alexa Linden and mention SH-3055.
You probably know viewers can update quickly. The viewer provided above (266471) is linked to via a static link. The newest version from that repo is here: Latest Simon II. I haven’t read the branch notes so I’m not sure the new versions are better for mesh upload. As the Lindens are likely to experiment with adding and removing fixes to find problems you just can’t know without reading the notes. Even then it may be impossible to tell exactly what is going on as these notes are often likely meant only for those making them. But, it may be worth a try.
Today it is 40 years since America went to the moon. From Pearl Harbor (1941) to a moon landing in 71 years. The day December 7th marks momentous events in history. It is a day for remembering those that came before us.

Sunday Fox News will be presenting a special on the Apollo program and the astronauts. See: Neil Cavuto Previews Sunday’s ‘Fly Me to the Moon’ Special: Let’s Remember a ‘Time When Man Reached for the Stars.’