Second Life: Mesh Upload

You may have picked up from the SL Viewer news that a change is coming to the Lab’s mesh uploader. There are, I think, some nice changes coming.

WA D-Lab PICCOLI2 IN YOUR GARDEN
WA D-Lab PICCOLI2 IN YOUR GARDEN by Willow, on Flickr

As it is now, when uploading mesh we often get an error and the error message is basically useless, no help. The Lindens are working to improve that. They hope to give us a better idea of what went wrong.

Also, we are currently limited to 8 faces per mesh. That means any single mesh object can only have 8 materials. That too is going to change. The Lindens are saying if there will be a new limit just that we can have more than 8.

There is also something changing about how the various LoD models and physics models will associate with our item based on file naming. I don’t get what they are doing here as I have yet to play with the RC/Project viewer that is out.

Blog Testing

Update 3/29: I have found the source of the problem. It is in the original Sunspot Theme. 🙁 I built my child theme using it. I am looking to see if I can find the problem. That requires digging through the code that runs that theme.

If I cannot find the problem or an easy fix, I’ll be changing the theme, which is a tedious process as I have several modifications that support the pages for various brands of viewers.

 

Second Life: Notifications Change

You may have heard, a viewer is coming that will handle your notices differently. When logging in we are often bombarded with stack of notices; IM’s, inventory offers, group notices, event invites, money transactions… it gets busy.

get wet in the rain
get wet in the rain by hitsu Ruby, on Flickr

The Lindens are promising a new way to handle notices. We will get a new panel that better handles the information being dumped on us. We are promised a way to organize and prioritize all these notes.

Second Life in the News

Second Life™ gets a load of bad press. Now and then someone writes an intelligent piece. Mark Hay has written an intelligent piece: Second Life is Staying Alive. And the images used in the article are recent 2014-2015 images. Wow!

Second Life Staying Alive
Second Life Staying Alive

So, I think this article is worthy of our attention and support. It does put an interesting spin on Second Life and why it remains an active place.

The site this article is on is GOOD, a magazine for the global citizen.

Second Life: RLV Version 2.9.7 Released

Marine Kelley has posted that a new version of the RLViewer is out.

They still haven't fixed that light?
They still haven’t fixed that light? by Robin (rubberluvv), on Flickr

This version has the new Hover Height adjustment. Right-click your avatar and adjust away. The adjustment is saved as a setting and so, persists across logins.

Marine points out that ONLY viewers with this new feature can see the results of your adjustment. I expect most viewers will have this feature with their next release.

Read more

Second Life: CtrlAltStudio Viewer Updated

A week ago the CtrlAltStudio Viewer updated to version 1.2.3.42797 Alpha (Windows download link) and is now on par with Firestorm 4.6.7.

This version does NOT work with Rift Direct Mode. Also, you must have the Advanced Lighting Model enabled to use the Oculus Rift display.

Wildest Moments
Wildest Moments by Lana Quicksand, on Flickr

Now that Samsung is selling their Gear VR (US$200), we may start hearing more about people using these headsets in Second Life