Second Life’s Festival of Sin II

We have lots of events in Second Life and Festival of Sin II (SLURL) is another. Ciaran Laval and the Hottie Cootrati Experience have covered the festival.

Festival of Sin II - August 2015
Festival of Sin II – August 2015

It has rules… whaaaat?

  1. Have fun!
  2. Don’t be shy, we encourage debauchery of all kinds. We’re equal opportunity sinners.
  3. EXPLORE! There’s lots of hidden surprises lurking about the sim. Click things, look around corners.  Have a seat. >:}
  4. Don’t be a dick.

That is all.
If you have any questions or need any assistance, please contact Shiloh Selene (Barbie.Glas).

If you are into Gacha’s, there are plenty of those. I’m not that big on them. Nor am I all that into shopping ‘events’. So, I don’t often cover them. But, this is a build worth visiting. Mostly mesh and very well done. See what SL can be. Plus there is lots of nice stuff to buy.

Climate Change for Thinkers

Every so often I have to write something for the Global Warmers that like to deny science, avoid thinking, ignore facts, and are susceptible to propaganda in mainstream media because they are too lazy to think. They typically only respond with Alinsky style ad hominem attacks.

everybody's clown
everybody’s clown

There are more and more under reported articles appearing to reveal the nature of those leaders supporting the Anthropomorphic Global Warming campaign. Principia Scientific International has run such an article: Man-Made Climate Change ‘Not About Science’ Admits Naomi Klein

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Second Life Servers Week 35

There was no roll to the Second Life™ servers’ main channel. The update running on Blue Steel last week had to be rolled back. So, it was not available for promotion.

So lonely . . . Neva River V
So lonely . . . Neva River V

This week the RC channels are all three getting the same new package. This one has some Simulator Fixes and a fix for BUG-9504 “Clicking on any object that affects the navmesh while in mouselook dirties the navmesh”. Remember, the Navmesh is a thing in Pathfinding.

Selling Second Life Experiences

At the Second Life™ Developers’ meeting a question came up about whether it would be possible to sell experiences, the kind made with the new Advanced Experience Tools. There was discussion about the idea at the TPD meeting.

The Well
The Well

The answer is: it has been discussed within the Lab, they would like for that to be possible, it is a complex add, and currently no one is working on it. So, a ‘NO’, but with hope. I would say, very very little hope. It is high hanging fruit.

What about grid wide experiences? The Lab is waiting to see how the land-based experiences go. There are several hundred experiences in the system. Not all of them are in use or that have scripts associated with them. So, it is a bit early to decide how well Experiences is going to be adopted by users.

As the Lab learns more about the feature’s popularity and how people use it, at some point they’ll decide if adding grid-wide experiences is worth the effort.

Zombie Eye in Second Life

It isn’t contagious. This problem passed quickly, I think. I didn’t run into it, so it is hard for me to know. But, it revealed another part of how the Second Life™ system works.

Knowledge is not everything...
Knowledge is not everything…

Backend Serve updates – there are a number of backend services needed to support Second Life. When the Lab is changing/updating them they generally provide no public notice, unless users need to change behavior, like refrain from transactions or rezzing no-copy items (which hopefully is changing). 

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Second Life CEF Update Week 35

We don’t hear much about this Second Life™  change. But, Chromium Embedded Framework (CEF) is coming and will affect our use of Second Life in many ways.

TV
TV

The viewer currently uses Webkit, an old unsupported tech, to display a number of viewer panels (like Search). It is also the tech used in Media On A Prim (MOAP). It is a part of SL Televisions. 

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