Second Life: Aditi Inventory Problem

A couple of weeks ago I wrote Second Life: Aditi Inventory. This is about a problem those of us that use the Preview Grid, ADITI, have.

'Any fool can criticize, condemn and complain... and most fools do..'

‘Any fool can criticize, condemn and complain… and most fools do..’

The original problem was passwords were not updating and there were problems with inventory in ADITI. The Lindens have been in the process of fixing those problems. In the process they ran into a new problem. The fix came from trying to synchronize your main grid’s (AGNI) inventory with your ADITI inventory. In the previous update process the ADITI inventory was just replaced with the AGNI inventory. Sync’ing is way better.  Continue reading

Second Life News Week 15

Servers

There was a server roll to the main channel. This package has a fix for BUG-11163 llHTTPRequest – returns 400 from some sims and not others and minor internal improvements.

There is no new package for the RC channels. They are running the same package as the main channel.

No word on whether we will have a new package rolling to the RC channels next week.

Viewers

In the article on news from the Third Party Viewer Dev’s meeting I mentioned the current viewer versions. Nothing has changed since yesterday. See: Second Life Third Party Viewer Meeting 4/8.

Second Life Third Party Viewer Meeting 4/8

The HTTP/Co-routines RC viewer promoted to the main viewer 4.0.3-312816

The RC HTTP viewer has a bunch of voice fixes too. The Vivox people say considering how their software interacts with SL voice processes, the new Vivox code should just be a drop in update for older viewers.

The successful warrior is the average man, but with great focus.

The successful warrior is the average man, but with great focus.

There are a number of robustness fixes in voice. But, this update won’t fix the big drop outs we are seeing. Those are from DoS attacks on the Vivox servers.

Vivox and the Lab are working on a feature to restore service when voice drops… Those will be in the next round of improvements. Other coming updates provide better voice privacy and better security.  Continue reading

Why There Will Be No Jelly Babies in Second Life

For some time I’ve been writing about Jelly Babies or by a more geeky name, muted avatars. They are a major part of the RC Quick Graphics viewer. The muted avatars are still going to be part of the viewer, we just won’t be calling them Jelly Babies.

Render Auto Muting

Render Auto Muting

Jelly Babies is a trademarked name. So, the Lab won’t use it officially. Nor is it to appear in the SL Wiki or Knowledge Base. So, if we continue to call Jelly Babies Jelly Babies the new SL users won’t be able to find them in any of the SL reference material and documentation. Google won’t lead them to the right place and that is a real problem. If you can’t find it in Google, it doesn’t exist… Continue reading

CtrlAltStudio Updates VR Viewer News for Second Life

I didn’t notice this until today. David Rowe has explained that his Rift supporting viewer is not going to update until he gets his updated Rift headset. Reference.

✨ Energia ✨

✨ Energia ✨

He is also looking to hear something from the Lab on their Oculus Rift viewer. He tells us his code is more a quick and dirty to get something running. He seems to prefer the Lab’s code as being a better solution.

We know the Lab’s Rift viewer is an October 2014 version. It is being upgraded to current viewer code, of course. But, it also needs to be upgraded to the new Oculus code and enhancements (CV1). So, this is probably quite a bit of work. We don’t have any word on whether this version is just being caught up SL Viewer 5 code or also being updated to use CV1 tech. I would guess it is…

We also don’t know how much of a priority it is. I suspect while important it isn’t all that important. So, we have no idea when we will see an updated Oculus Rift viewer from the Lab or CtrlAltStudio.

Firestorm Viewer News Week 14

There are several bits of news out from the Firestorm Development team.

Checkmate

Checkmate

RLV – Jessica Lyon gives us some history on the development of the RLV code. (See: RLVa) Marine Kelly is the author and developer of RLV and RLVa code for all third party viewers. Plus having a RL job she is having health issues making it difficult to sit and develop RLV for new viewer versions. Continue reading