Seeing Daniel Voyager’s post and pictures of the world map I looked to see if I could see the regions. Then was surprised when I could TP in.
See my previous post: Second Life BREAKING: Horizons.
Second Life and Virtual Worlds
Things about SL
Seeing Daniel Voyager’s post and pictures of the world map I looked to see if I could see the regions. Then was surprised when I could TP in.
See my previous post: Second Life BREAKING: Horizons.
Well… what a surprise… Yes, this is in Second Life. I’ve been there. Putting my video together now.
To skip the full screen version and see the video on the standard YouTube page to see the author and comments click HERE.
PS: The Lindens have announced it: Introducing the Horizons Experience. — Crap, 4 hours ago…
The main channel of servers updated today, starting at 3AM SL Time, according to the grid status notices. That is the time of day with the fewest users. My tracker shows the minimum number of concurrent users is between 2 and 4 AM each day, about 19,000 to 25,000 this year. Peak use is about 2 to 3 PM and 2 to 3 times as many people, averaging about 55,000 in 2016 and peaking at 58,153.

This update ran on the RC channels last week. It contains some changes to the scripting language, a bug fix, and minor internal changes.
There is no new update for the RC channels, probably next week.
This past few days playing in Second Life™ I’ve been exploring. The LEA regions are impressive. Of course, the Halloween regions have been fun. In all these regions the difference I notice most is the use of mesh. There are more mesh homes and features than ever before. Mesh is everywhere.

Having a new computer helps too. The visuals are way better. But, it is the use of mesh that is transforming Second Life.
Well built mesh reduces the Land Impact cost and the render load on our computers. Well made mesh clothes also lower the render cost. As these costs started dropping I assume the Lindens noticed. So, this could be a significant part of the reasons for increasing prim limits on the regions.
Whatever, SL is looking better.
SL Location: Invictus
nPose is a tool for adding animations to things. It avoids pose balls, handles multiple people and animations… generally a good useful tool. It isn’t the easiest to use but, once learned it is handy and quick. Today I saw a notice that Howard Baxton, nPose lead programmer, is stepping down. He provided this notice 11/12/2016:

Have no fear! The future of nPose is solid and progressive. The only difference is I will not be involved. Leona has agreed to pick up the pieces and move forward. Her scripting and organizational skills are far better than mine so expect nPose to have a new face lift.
Leona has been involved with nPose since before the 2.0 release and has made most of the contributions to what nPose has become. I know she is working on even more exciting features which you will see in the next release. I am very grateful for all of her hard work and feel badly I am leaving her even more.
Please give Leona all the same support you’ve given me. She will give everyone a great and amazing nPose.
Howard
So…
The nPose headquarters are here. (Map URL) You’ll find demos and tutorials on using nPose.
Kitsune Shan has an interesting video on Facebook. LINK – WordPress doesn’t know what to do with Facebook video… there is probably a plugin… But… I’m not into that today.

I found it was hard to see the Windlight settings in Kitsume’s video. I had to do some clicking to get to where I could read them. So, this picture will make it a bit easier. (Right-click and Open Link in New Tab) Mine is not an exact copy of hers. I was using sliders and watching the image. There are a lot of possibilities.