CtrlAltStudio Oculus Update

CtrlAltStudio has released a new version of their Oculus Rift Viewer: SDK 0.6: 1.2.5.43397.

356 Into the light
Into the light

The announcement is here: CtrlAltStudio Viewer Updated to Oculus SDK 0.6: 1.2.5.43397.

You’ll find the viewer works in Direct and Extended Rift modes. There are lots more little details discussed in the announcement.

I find this interesting, quoting David Rowe:

I can achieve a pretty smooth 75 FPS experience on the Rift if the scene’s not too complex, though only if I have my main monitor set to 120Hz. If I set it to 60Hz I only get a somewhat juddery 65 FPS on the Rift. I haven’t looked into this yet and am keen to hear how other people get on. Note: You can use Ctrl+Shift+1 to display a statistics window in Riftlook.

At 75 FPS it would be close enough to 90 FPS to be usable for extended periods.

Strawberry Streams

Strawberry Singh is one of the better Second Life™ photographers. She recently tried streaming a photo tips tutorial. It worked pretty well.

You can see the result:

I clipped the first couple of minutes where she was figuring out the streaming software.

This is a good example of using the Firestorm Viewer to adjust your Windlight settings.

Second Life Halloween Snapshot Contest

la Petite Chipie ❤
la Petite Chipie ❤

There is a contest: 2015 Faboolous Second Life Halloween Snapshot Contest Rules. It starts 10:00am PDT October 15, 2015 and ends on 5:00pm PST November 12, 2015.

  • Grand Prize – 10,000 Linden Dollars (estimated value at US$40.00).
  • First Prize – 5,000 Linden Dollars (estimated value at US$20.00).
  • Second Prize – 3,000 Linden Dollars (estimated value at $12.00).
  • Third Prize– 1,000 Linden Dollars (estimated value at $4.00).

Second Life How To: Control Mesh Face Order

So, how do we know which of our materials in Blender or another modeling program will be assigned to which SL Object FACE? We have an answer and tutorial… sort of.

Mamba
Mamba

First, remember that objects in Second Life™ have a FACE. Face in SL use has a different meaning than it does in Blender or other modeling programs. In SL an object has 1 to 9 ‘faces’ regardless of how many polygons there are. SL Faces are groups of polygons. We can assign a texture/material to each of those SL faces.

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