#SL Direct Delivery & Market Place

…Direct Delivery was published in mid April 2011: SL Market Place – Direct Delivery. Direct Delivery was on the verge of starting closed beta. In October of 2011 DD made it into the Le Tigre release channel in the main grid. (#SL Direct Delivery in Testing) In mid January 2012 DD made it to Open Beta testing on the Preview Grid Aditi. (Direct Delivery Beta Post) DD launched in mid March 2012. (Direct Delivery Launches) DD got a start when Phillip… Continue reading

WiFi & Performance

…channel is used for sending and another for receiving. Page 2 link below… Network Speed The problem of network speed is the spin placed on products and services to sell them. In general they get bigger numbers by talking in terms if bits. So, take a 100Mb (bits) local network, which is what most routers and switches or hubs can handle. It can move 12MB (bytes) of ‘FILE’ data per second. That ‘MB’ (bytes) is the unit of measure most computer opera… Continue reading

Network Performance Tip

…click) Network->(left) Properties. Or take whatever path you prefer to the Network and Sharing Center panel. Select Manage network connections. You should see a list of your network cards. Right-click the card connected to the Internet and select Properties. If you have more than one card just pick one. You can look for the one that has DNS values in the settings. Use the following information to find the values. In case you pick the wrong one, no… Continue reading

Second Life Direct Delivery ANS Hits

…tem (ANS). ANS allows those Merchants that used Xstreet with the Magic Box Delivery System to confirm that a delivery has completed and send order details in a consistent format to a specified URL. In order to support ANS with Direct Delivery purchases, we have made ANS available in Merchant Admin under Store setup on the Marketplace web site. Note that the Marketplace version will only support sending data URLs; it will NOT support sending data t… Continue reading

#SL Direct Delivery in Testing

…atter how it is packaged, it will always arrive in the same place. Offline Delivery Offline delivery is another feature. To assure delivery now one needs to be logged into SL and in-world when purchasing from the Market Place. Otherwise, you may not receive the item purchased. The new system will accept items whether you are online or offline. Some third Party Viewers have the option to accept all deliveries while you are offline. That opens a doo… Continue reading

Looking Back at Second Life 2012

…itting viewer development on April 1. See: Firestorm Dev’s Quit. In Direct Delivery people were trying to decide if using folders or boxes for delivery worked better. I’m not at all sure that has been decided even now. This was the month Sassy Romano started a Direct Delivery JIRA log in the SL Forum: Existing Marketplace JIRA’s Issue Log. It was this month that people began to realize mixing prims and mesh could reduce prim count. The main SL Vie… Continue reading

#SL Viewer Policy Change Meeting

…getting the delivery issues of all types fixed. It is believed that Direct Delivery will fix the delivery problems. As you may have read the Received Items phase of Direct Delivery is in testing on the ADITI grid now. (? Linden) was going to go with some to test how llGiveInventory() works with the new llRequestAgentData(). We start to see problems once messages cap, items being delivered are lost. The standard wisdom is that if one buys something… Continue reading

SL Market Place – Direct Delivery

…0,000 items per folder. That could be part of the change to support Direct Delivery. The deal with Direct Delivery is Magic Boxes will no longer be needed. The market will use items in your inventory. Presumably there will be a Market Folder in inventory. Anything placed in that folder will be available for placement in the Market Place. Brooke Linden posted in SL Forum today requesting Alpha/Beta testers for the project. If you are interested, se… Continue reading