Second Life Technology Updates: September 2025 – Revised

A reader, rhet0rica, noted that much of the previous September report was fake. Seems fake news is everywhere. But rhet0rica caught it. I went looking to see what happened. An interesting conversation followed with Grok about why it gave me a load of BS. I may write about that later.

Old Comuter
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Below is an actual comprehensive summary of Second Life™ technology updates, new features, and releases for September 2025, covering official Second Life (SL) platform changes, viewer updates (both official and third-party), and related tech announcements. The summary is based on verified information from the specified sources, filtered strictly to the period of September 1–30, 2025, and excludes non-tech topics like events or community news. The report is organized by major update categories. Notice the references: [web:1] and similar. These now actually do point to the subject discussed.

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Second Life™ Technology Update Summary: September 2025

This month’s summary covers “Second Life™ (SL)” technology updates, new features, and releases from September 1, 2025, to September 30, 2025, focusing on official platform changes, viewer updates (official and third-party), and grid/performance improvements. Information is synthesized from official Second Life sources, third-party blogs, and relevant X posts, prioritizing factual details on announcements, rollouts, bug fixes, and integrations.

I am using Grok to collect and organize the information. Then I tweak and add to the text. Hopefully making it a bit more understandable.

Official SL Platform Updates

“September 3, 2025: PBR Materials Enhancements” – Linden Lab rolled out updates to their “Physically Based Rendering (PBR)” system, improving texture rendering for reflective surfaces and dynamic lighting. This update enhances visual fidelity in regions supporting PBR, addressing user feedback on performance lag [web:1](https://community.secondlife.com/news/tools-and-technology/).

There is an SL oddity apparently in all viewers. When capturing images, we residents call it photography, reflections are lost in the captured images unless the image and screen resolution are the same. I have not yet updated my monitor. So, I run at 1920x1080px. If I capture a higher rez image, usually 3000x1576px, the reflections are gone. ☹

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Summary of Tech and New Second Life Features Announced or Released in August 2025

This summary organizes key technological updates, new features in Second Life™ (SL), and enhancements to SL and third-party viewers based on announcements and releases during August 2025.

There is some stuff for the every day not so technical user.

Second Life Core Platform Updates

Second Life Viewer Release: 2025.06 (Version 7.2.1.17108480561) – Released August 28, 2025

  • Inventory Favorites System: Users can now mark items (e.g., outfits, objects) as favorites for quick access, improving inventory management. This community-requested feature streamlines organization and reduces clutter.
  • Avatar System Improvements: Enhanced skeleton reset as a networked ViewerEffect for better synchronization; fixed hand size settings not saving; restored full 90-degree upward pitch in mouselook camera mode; resolved anti-flipping regression in mouselook.
  • Camera and Movement Enhancements: Improved arrow key movement description; fixed teleport history landing height issues; added “Disable Camera Constraints” and “Disable Minimum Camera Zoom Distance” options for greater flexibility.
  • Chat and Voice Fixes: Fixed empty conversation logs; enhanced emoji picker for correct insertion; resolved voice echo across regions (Vivox to WebRTC transitions); improved voice reconnection after tuning; fixed slider text truncation in voice settings.
  • Content Creation Tools: Mesh uploader now allows reducing material counts; detailed LOD (Level of Detail) information in Build Tools; better error messages for texture uploads.
  • UI and Text Polish: Automatic placeholder text selection in fields; fixed blurry thumbnails; resolved issues deleting links to worn objects; improved “Away” status handling.
  • Environment and Rendering Fixes: Fixed shadow FPS drops on Mac vs. PC; resolved stream toggle greying out; corrected viewer URI links for parcel maps.
  • Stability and Crashes: Numerous crash fixes, including those related to notifications, voice connections, and SD (Serialized Data) handling.
  • System Improvements: Enhanced performance for inventory finder floater; memory allocation fixes; OpenJPG and PBR texture panel improvements.
  • Impact: This release incorporates community feedback via GitHub and the SL Feedback Portal, focusing on quality-of-life enhancements. It builds on prior updates like glTF mesh import (from July) and supports ongoing WebRTC voice rollout. Download available via official SL site; full notes at releasenotes.secondlife.com.

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Firestorm Viewer 7.1.9 Problems

The latest release is causing many people lots of problems. For others no problems. I find this version of Firestorm Viewer to be the most problematic viewer from Firestorm that I’ve used in a long time. But I remember the OLD DAYS when viewers were seriously buggy.

So, what problems are people seeing with the Firestorm Viewer?

Slow render/rez – I see a bit of that. While I think Firestorm is generally faster at rezzing scenes often something just doesn’t rez. And it never rezzes or I don’t have enough patience, which sucks. But there are two quick fixes… or may be that is two steps to a fix… Press Ctrl-Shift-R twice to pop in and out of Wire Frame mode. This will usually cause everything to render correctly, scene and avatar.

Once in a while changing to Wire Frame won’t cause the avatar to render fully. Some times everything but the avatar rezzed fully. In these cases or just to restore the avatar Rebake the Avatar: top menu Avatar->Avatar Health->Force Appearance Update (Rebake) or Ctrl-Alt-R.

One or both of these steps should get you easily rendered and avoid restarting the viewer.

Viewer Crashes/Freezes – These are difficult to pin down. Before you start trying to troubleshoot the problem make sure your computer is in good shape and working well.

First, run the System File Checker built into Windows, 10 and 11. Do that by opening a command window and running the SFC command as an administrator. See the images on this page. Also, you can search for Windows 10 System File Checker for more detailed information and step by steps.

Open Command Window

Enter the command: SFC /SCANNOW. This will take 5 or 10 minutes to run. It will find any problems with the Windows System Files that may be causing problems. It will end and tell you; all was OK, it fixed things, or is could not fix the problems. If the problems are such it cannot fix them, then you need to search for: fixing Windows [10/11] DISM. This is a bit more complicated but it is still only a couple of commands and Windows does the work. The result is almost as good as a reinstall of Windows without the annoying need to reinstall apps.

Make sure your Windows install has all the updates installed. Type: Windows Update.

Make sure your graphics drivers are up to date. You can search for: how to update Win[10/11] graphics driver [your card’s brand name].

Click below for more…

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Firestorm Viewer 7.1.9.74745 PBR

Released on June 20, 2024 – Thursday. We now have a new major update to the viewer. The Firestorm Viewer’s Project website has a long article on the viewer. Inara’s blog has more ‘explanatory’ article here. Between the two you should get all the tech info you could want. So… I’m not going to repeat it.

My take after a couple days…

Performance

The SL forum is popping with love and hate… The Luddites that long ago lost touch with reality and sing their perpetual poor me songs with choruses about how bad, stupid, and tyrannical the Lab is and how awful it is they are being forced to update their computer. And there are, as usual, a number of people rolling their eyes.

I like to check performance. I do care about appearance. But performance often decides how much appearance I’ll give up or upgrade. I want to be able to fly and sail. I’m not much of a driver. I run off the road… a lot.

So… the previous version 6.6.17 was what I ran until Friday. You can see the stats from my practical but technically lame testing here (12/19/2023).

This year I live in SL in the same place. Also, I have not tweaked the viewers setting after installing 7.1.9. Except for Draw Distance.

My new measurements are:

LocationFPS v7 DeskFPS v7 LapFPS v6
Porch 512m5118.6
Porch 128m4610.340.5
Porch 128m w/snowSnow Melted37-48
Green Room @ 2200m DD=128m11923.4150
Nelsonia 14peps @ DD= 128m5370-74
Arapaima 20peps @ 128m 63*50-55
Exhale Club 57peps @ 128m4148-52
Performance Numbers

Performance is mixed. Some areas seems better and some worse, as in slower. The oddity in in Arapaima’s Safe Hub is from the avatars being spread out all over the place. In Nelsonia the avatars were clumped together on the landing point. So the number within the field of view probably accounts for the difference.

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