Game Development

I have a curiosity about what makes a game popular. I would like to make a game and make millions. I doubt I have the patience to build such a game. I like skipping to new things and figuring them out. I suppose it is more about feeding my curiosity than actually building things.

Whatever the case, this page is my collection of articles about what makes games great.

Second Life™ Technology & Community Report – November 2025

Another month… almost the end of 2025. We got a new Firestorm Viewer release this month. I’ve been too busy with RL work to have played much with it. Nor have been flying. So, I am not sure if there is a difference in region crossings… I hope. Official SL Platform Updates

Second Life™ Technology “Revised” Report: October 2025

As I work with AI in RL design projects (coding websites), I am learning how to get more from it. This is a ‘revised’ report where I have AI digging for news in more places. Following is what it found. I am also curious about what is happening in the gaming and virtual world fields … Read more

Star Citizen – Open Sandbox

Every so often I look around to see what is happening in the gaming world. This week STAR CITIZEN’S CHARACTER CUSTOMIZER is the subject of an article on Massively (3/23/2018) that caught my interest. They featured this video. While it is an interesting video of what is happening in the design room, we never get … Read more

VR News 2017 w30

Oculus is pushing updates. A beta update is available allowing a user to combine their Oculus and Steam games in one library. That will be handy. As it is now I have problems getting Stream VR working on my Gear VR. It does not like the Gear VR’s controller. So, I’ll have to get the … Read more

VR: Nausea Killing Sales

I think we knew simulator sickness was going to be a problem. It seems to be bigger problem than I expected. At the International Consumer Electronics Show (CES) Intel was demonstrating VR heads sets with a new chip they are making. They passed out headsets to show attendees. Along with the headsets they passed out … Read more

Gaming in 2016 – Predicting 2017?

According to SuperData Research  people spent US$91,000,000,000 on games. Billion… This is an all-time record. But, they are hyping things a bit. In 2015 Statistica shows $91.5 billion spent and $99.6 billion in 2016. I suppose it depends on where one gets their numbers and categorizes them. Game revenue is notoriously flaky as companies like … Read more

VR Catching On?

Interesting uses of Virtual Reality Headsets are turning up. Some examples: Obduction – Of course games. This is a big Myst sibling puzzle game where you are magically transported to an alien world and have to figure out how to get home. The graphics are awesome. All versions of the game will have VR support. … Read more

A New Universe with Procedural Worlds

Massively has an article about a game named No Man’s Sky. In the article is a video by TheHappieCat explaining how the game’s makers created quintillions of worlds using fractals. The thing I find surprising is the worlds are never stored in a database. Yet when you come back to a world it is re-generated, … Read more