Second Life: What is the BEST use of Outfits?

I use outfits… reading in the forum I find there is a mix of people using and not using and sort of using outfits. With the Visual Outfit Browser feature being added to the viewer, I wonder if it will change how people will use outfits? I’ll get into LAG and USE.

inventory

inventory

After a bit over 8 years playing the Second Life™ inventory game (See: Is Second Life a Game?), I’ve tried a bunch of different inventory tactics. I am finding how I use inventory and outfits evolves with time. Am I winning? Maybe. I see that ‘evolving’ seems to be true for others too. So, how does one make the best use of inventory and outfits? Is there a lag factor from inventory?  Continue reading

Second Life: Windlight Tutorial

Daeberethwen Arbenlow has a 20 minute video (3/27/2016) on controlling your Windlight settings for photography in Second Life. She uses the Firestorm Viewer and the Photo Tools feature it has. Those using the basic Linden viewer can accomplish the same changes to Windlight, just not as easily nor will the video help you learn how to use the Linden viewer, just the Firestorm viewer.

Daeberethwen does a good job of explaining all the settings and what they do. Along with the verbal description is the video example allowing you to see the changes.

Firestorm has the best set of features for photographers and machinigraphers (or is that machinamists?).  Continue reading

Second Life: Rendering Speed Up

Hamlet has a tip he got from Trinity Dejavu over on Reddit. See: Simple Trick to Speed Up Second Life Rendering.

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The ‘trick’ is to turn off avatar rendering when you first arrive in a crowded place. (Ctrl-Alt-Shift-4) One press turns off avatar rendering and a second press will turn it back on. B turning it off your viewer can concentrate on rendering the ‘area’. Later when you render avatars they ‘seem’ to render faster because the viewer just has to render them as all else is already rendered.

This doesn’t make it any faster or actually reduce render time. Actual time to a final render is probably longer. But, psychologically we break the wait time into two parts with each being less than the single pass render but added together… more. Basically it is just easier on our patience.

But, I haven’t put a stop watch on it yet…

Ghost Town Screw Ups

This time I’ll warn you up front, the title is a deliberately ambiguous headline.

Ghost Town Welcome Sign

Ghost Town Welcome Sign

We have lots of interesting Second Life™ promotions stuff going on. Firestorm is asking for people to submit photos: Share your photos this weekend to promote Second Life. The photos will go in the Firestorm Gateway section of Flickr. Canary Beck is moderating the photo pool. It has 4,678 images as I write this.

CAUTION: SPOILER AHEAD!

Continue reading

Second Life: How Fashion Reviews Can Reduce Lag

In Second Life we have way more standard size rigged mesh than fitted mesh. Every so often I find a standard size mesh something that fits me close enough I can tweak my shape and get a near perfect fit. The Iffyta  AliKat’s Groovy Bikini, shown here, is one of those things.

One of the things missing from promotional material is the Draw-Render Weight of items. Including it would help people reduce lag. Like demos help us decide if we want to purchase. Anything over L$99 without a demo is a no purchase item, as far as I am concerned.

Iffyta Swimsuit Draw Weight

Iffyta Swimsuit Draw Weight

My avatar as shown has a Draw Weight in the SL Viewer of 85,478 (red) with the suit and 82,616 without. That means the suit adds 2,862. I think that is pretty good. You can also see the polygon count in the top is pretty good. In the bottoms it looks a bit high to me. But, for less than 3,000 points I won’t complain. My prim-flexi hair has a Draw Weight of 47,000±.  Continue reading

Second Life: Render Speed Tricks

Simon Linden gave out a note card at Tuesday’s Server-Scripting user group meeting in Second Life™. It gives us the Debug Settings we can change to improve performance at events with lots of avatars.

Work hard in silence, let success make the noise

Work hard in silence, let success make the noise by NOeditiON™, on Flickr

To get to the viewer’s Debug Settings you need to have enabled the Advanced menu. There are a couple of ways to do that. In the SL Viewer open Preferences – top menu: Me->Preferences then select the Advanced tab. Enable Show Advanced Menu. This will reveal ADVANCED in the top menu. Click Advanced->Show Debug Settings.  Continue reading

Second Life: The New New User Tutorial

Hamlet is on about a video that shows the new user experience. I find those interesting. You can see Hamlet’s comments here: Second Life First-Hour User Experience by Returning SLer. I have the video just below. It is an hour long. Sheeeesh. Will anyone watch the whole thing?

Beau Hindman (YouTube name) made the video. He says he was first in Second Life™ (SL) in 2004 and has not been in SL for some years. So, this is a semi-new user experience.

Beau rambles a lot and stumbles on what he wants to say. He keeps his umm, errr’s to a level I can tolerate. The first 10 minutes is more just telling us what SL is than it is a logical ordered tutorial. Continue reading