#SL Direct Delivery 1 Step Closer

Inventory Receive Section

Yesterday a new Second Life Blog post appeared on the next phase of Direct Delivery. See: Received Items Beta Launch. This post words things so it sounds as if these are two different projects. May be I just read it that way. Whatever the case, the two are dependent on each other and will be released at the same time.

How To Test

If you want to help with testing and experiment with the feature see the SL Wiki: Received Items Beta Testing.

The testing is done on the Preview/Beta Grid, ADITI. Instructions for logging into the ADITI grid are in the wiki article.

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nVidia Update and Goodies

I’ve been using NVIDIA driver version 285.62 for quite awhile. I needed to update a clients machine and noticed a new update was out for my machine, 295.73. So, I got it and updated my computer.

The install has dramatically changed. Along with the drivers and Control Panel comes 3 add-ons for Photoshop; DXT Compression, Normal Maps, and Scripts.

Photoshop Plug-in

DXT Compression

This is a Photoshop plug-in that allows Photoshop to open and save Direct Draw Surface (.dds) files. Simply said these are files used with DirectX to provide efficient textures, They are not much use for Second Life users, which uses OpenGL.

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#SL Server-Scripting News Week 8

None of the packages running in the release channels passed testing, so no packages were rolled to the main grid today. Also, in an oversight, blending the main trunk and release channels last week was missed. So, we will probably see the same packages running on the release channels with a few more fixes and blending with the main trunk running on the release channels next.

However, selected regions were restarted Tuesday. There are some problem regions that get a weekly restart whether there is a roll out or not. We will see the release channels restarting tomorrow as new software is rolled to them.

Map Tiles

Apparently there is a problem with some regions not generating Map Tiles for the World Map. SVC-7629 – Map tile generator not working.

llGetParcelMaxPrims(llGetPos(), TRUE)

There was some discussion about the fix for this function, SCR-121Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number. It still returns the parcel prim count times the region multiplier, but caps at 15,000 (or less if a Homestead/void). TehKellz says, ‘which is the behavior it had for any non-entire-region parcel.’

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#SecondLife Directions

It is hard to know what anyone is thinking when they don’t tell you. One tries to figure it out by watching actions and pondering statements made. In the case of Linden Lab, we have lots of people analyzing what is known about the Lab. Recently we have seen the Alpha release of Pathfinding and the acquisition of Little TextPeople. So, speculation swirls around those new items.

Crystal Ball Speculation

When Hamlet at New World Notes posted on the acquisition of Little TextPeople Rod Humble,  Linden Lab CEO, commented:

Hey Hamlet. Just by way of clarification this team is working on product 3. 

I first started to talking to them December (although I have known them personally for longer). 

When we chatted about IF/Adventure a few months ago it was in relation to product 2, which is also still in production, not this product 🙂 

Hopefully things will become less opaque in the near future but yes this team is working on a separate product (one of several we have in development). 

Sorry for the cloak & dagger stuff, shouldnt last to much longer. 

Posted by: Rodvik Linden | Friday, February 17, 2012 at 08:32 PM

Hamlet follows up with some speculation based on the comment in: Rod Humble Drops Hints About Linden’s New Projects. Hamlet’s speculation is rational and suggests some directions the Lab may have taken.

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Imprudence Viewer to Live

Imprudence Viewer Logo
Logo

The development team building Imprudence started work on a new viewer Kokua. They were attempting to maintain Imprudence and build the new viewer. With limited resources working on both slowed development of both. It also seemed to me to be burning out the developers. Whatever the case, during the last of 2011 and January the team took some time off.

This year the team has been deciding what to do and how to move forward. Open meetings made it clear the community wanted the new viewer, Kokua. Not everyone wants the new viewer. Some remain Imprudence fans and have no desire to change to the new viewer. There are also developers that want to develop Imprudence. Others want to develop the new Kokua.

One per son working with Imprudence development but not part if the Imprudence team is Onefang Rejected. The Kokua-Imprudence team is welcoming him as a member. He will be the lead developer for Imprudence.

This coming Sunday, 2/26, at 12:00 PST/SLT the team will have an open meeting in Hoagie, 3rd Rock Grid. The team is looking for additional volunteers to help with development of Imprudence. Some decisions on how to proceed with Imprudence are likely to be made.

#SL Outfits

I’m taking another look at the viewer’s My Outfits panel in this article. People have used it enough to have formed opinions. Also, some may have figured out efficient ways to use Outfits. But, I have yet to find anyone that is really happy with Outfits as they exist. I also expect to see Outfits change at some future date. The question is can we influence the change?

#SL Outfits - Good, Bad, or Ugly?

I have ambiguous feelings about the ‘My Outfits’ panel or more technically correct the Appearance Panel. Since I am usually in the My Outfits tab I tend to think of and call it the Outfits Panel.

I like it and have issues with it. When it first arrived there were so many other new ways to do things in Viewer 2 I put off dealing with it. When I did start looking at it, it was so awkward to use I put it off some more. Now a discussion at SLUniverse got me thinking about it again. (Reference) The result follows.

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