Several interesting things were discussed in Friday’s Server Scripting meeting.
Video Memory Compression
In pre-meeting conversation I heard a new texture compression process is being tested for storing textures in video memory. The feature is in one of the project viewers. I’m unclear on which project. While there are some video artifacts it almost cuts memory use in half. There is a Debug Setting that turns it on. It is off by default. …and I don’t know the name of the setting.

It seems the current iteration of the feature also compresses the User Interface textures resulting in some oddities.
RC Roll Outs
Simon Linden says the new software packages rolled to the release channels Wednesday are working well. Another region crossing bug was found. So, they are planning to roll the Bug Fixes package to the main grid next week. I think that means the Le Tigre and Blue Steel will roll to the main channel and Magnum’s will stay on a release channel.
