This video is about the mover behind the 1920s Berlin Project in Second Life™.
[youtube EkE_F2nEf4g]
We know this person as Jo Yardley. She is inspiring. Drax wrote this on the YouTube site:
Second Life and Virtual Worlds
This video is about the mover behind the 1920s Berlin Project in Second Life™.
[youtube EkE_F2nEf4g]
We know this person as Jo Yardley. She is inspiring. Drax wrote this on the YouTube site:
An avatar named ‘16’ made a video showing her testing of the fixes now running in the Magnum RC channel.
[youtube xgwtXk9lCsc]
The video runs 2:40 minutes. In it you can see what I’ll call perfect crossings and messed up crossings. When one can cross and turn it shows the system is working. Without comments in the video we cannot tell when she crossed and lost control, at least I can’t – not for sure. I think the camera jerks are from problems with the crossing.
Whatever the case, things seem to be working pretty well for these ‘fast’ crossings.
We don’t hear much about changes to the Linden Scripting Language (LSL) these days. But, today is different. We got a bunch of stuff. Exciting stuff!

At the Server Beta meeting Kelly and Maestro Linden were announcing several new changes.
There are changes coming to the Particle System in Second Life™. Maestro Linden said, “Alright, so there’s an upcoming server maintenance project, which will probably go to RC next week it has your usual bug fixes, but it also includes goodies for new LSL features.”
At the Server Beta meeting Kelly and Maestro Linden just announced the addition of two new Linden Scripting Language (LSL) functions that will allow script-less Animation Overriding (AO).
llSetAnimationOverride(“Walking”, “sassywalk”) – where Walking = default animation state and sassywalk = the animation to use for that state.
llGetAnimationOverride(string anim_state) – Get the name of the animation currently set for state.
More to come…
These will soon be running on the ADITI grid and moving to RC channels…
When modeling I am often looking for just the right texture. I skip looking for textures in Second Life™ simply because it is too hard to look at what is there. Some Third Party Viewers have better tools for managing textures and there are texture managers for sell in SL and the Market Place. But, I find them slow and awkward.
I usually browse over to CG Textures. They have an easy to browse collection of textures. Some are great and some are crap. Most require some serious work before they can be used and many lack the supporting files; normal, specular, occlusion, etc. But, they are free, with a daily download limit.

A new site I came across is RenderTextures.com. They also have free textures and Terms of Use I can live with.
If you build or use vehicles you know they have been having region crossing problems. According to reports in the SL Forum things are much better in Magnum regions.
Andrew Linden explains what they found and worked to fix, “The problem was caused by the new Interest List code which tries to not subscribe to objects that are outside of the camera view. When crossing a region boundary your viewer would extrapolate your camera forward, the vehicle would be created behind the camera, and the server would not subscribe to it. The faster the vehicle the more likely this would happen.
The solution was to special case Interest List subscription to whatever you’re sitting on — the server now ALWAYS subscribes to your seat. We already had some special case code for seats, but it needed a little more.”