HTTP Concerns

My readers know the HTTP aspects of Second Life™ are being upgraded to the latest and greatest tech available for HTTP. For most of us this is a non-issue we hope will give us better overall performance; faster texture download, more stable connections, and world that renders quickly.

ADITI Regions
ADITI Regions

For others this is a matter of their in-world systems, think vending machines and subscription machines, working or not. If you use vending machines or other tools that depend on a third party server, you should be checking with the creator to see if they are testing their products with the new HTTP protocol services. 

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Second Life News 2013-12

This week a new package rolled to the main channel from the Magnum RC channel. As of noon today the crash or scream rate was low enough the Lindens were happy. That doesn’t mean everyone is happy. We still have major crossing problems with mesh vehicles.

This was too funny not to use.
This was too funny not to use.

While we just got a fix for the BUG-1814 – Fix for ‘No object updates from vehicles after some region crossings’ the problem of vehicles crossing is not resolved. This fix is for the case where a vehicle appears to get stuck at the crossing. The fix for vehicles failing to cross, or at least the camera failing, is supposed to be in the RC release to roll out to Magnum tomorrow, Wednesday.

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Blender 2.66a Dynamic Topology Tutorial

This is a 15 minute video on Dynamic Topology. It shows the difference in how we work with and without it.

[youtube HKuOIfNKz8g]

This tool can be used for adding AND REMOVING polygons.

This tutorial also shows using the Symmetry tool that is part of dynamic topology.

Once you see the tool in action, you’ll understand how handy it will be.

(There is a bug in the current Chrome Developer. The URL does not always update. It depends on how you move from page to page. On YouTube the URL sometimes fails to update. I’ve been able to reproduce the failure, but not consistently. So, I got the wrong YouTube ID for the original posting and didn’t preview the post. It was short. Sorry.)

Rod Humble Speech Released

In 2011 Rid Humble gave a keynote speech titled: Apocryphal Game Design Problems at the UC Santa Cruz meeting Inventing  the Future of Games. For whatever reason, the speech was just released on the Design 3 blog and popped in my news scanner. At least this is the first time I have come across the video.

Rod Humble at UC Santa Cruz 2011
Rod Humble at UC Santa Cruz 2011

I found this speech to be an interesting insight into Rod Humble. He has some interesting ideas on game design. Now that we are having a national debate in the US about mass killings and how to stop them, the viewpoints expressed in this speech should be well understood.

Transcribing audio is not a task I enjoy. Nor in this case would it do the topic justice to turn it into written document. The video provides the sense of timing and body language for the humor to come across and aids in placing comments in perspective. Still I’ll provide a summary to give you an idea of content and an index to the video because I suspect at some point I will want to refer back to parts of this speech.

The video runs 51 minutes. I found it worth the time to hear. 

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Help for realityPaint

I had never heard of realityPaint until I saw a posting in SLUniverse: 3D Painting for Second Life characters… This program is the descendent of Blacksmith3D-Suite. Both seem to be big in the Poser community.

realityPaint Site
realityPaint Site

It seems the developer of this US$99 to $199 program, depending whether you want standard or pro, is asking the Second Life™ community what they would like to see in the program for use with Second Life.

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