Second Life News 2013-37 #2

The server roll outs are breaking pattern this week. All channels are being rolled today Tuesday. There will be roll outs Wednesday. All channels are getting a voice package update. About the only change we will see on the gird is this voice update. Otherwise the servers stay pretty much as they were. RC Channels … Read more

Second Life Mesh Deformer Update 2013-37

There really is no news on the Mesh Deformer. There is some discussion about it on Plurk. I was amazed at the amount of misinformation in the Plurk thread. I probably shouldn’t have been. The Internet provides a means for people to vent their emotions without any requirement for intelligent thought or reason. In the field of Internet communications libel is considered a high form of journalism and seldom incurs any consequence and leads to irresponsible behaviors.

Runatai Linden Mesh Avatar - Way Cute
Runatai Linden Mesh Avatar – Way Cute

Karl Stiefvater (Qarl Fizz) is reported as commenting to Oz that two years is too long and the Lab should get their s##t together. It took a minute or two to find the original comment quoted in Plurk. It seems Karl was trying to start some movement at the Lab by trolling the JIRA report STORM-1716, the Mesh Deformer feature request. 

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Second Life News 2013-37

I was hoping to hear some word on what new projects the Lab is working on. But, not yet. May be in a couple of weeks.

Interest List Viewer Side

For a few weeks now the server side of the Interest List changes have been done and rolled out. But, the viewer side of those changes is taking some time. The team working on the viewer side is still stomping on bugs.

TPV Dev Meetin 2013-30
TPV Dev Meetin 2013-30

When changing Interest List code there is lots of opportunity for mistakes and things not to work as expected. The team is working to avoid a bad launch of the viewer side changes.

And we are told this viewer side Interest List stuff is not one of the secret things coming…

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Simulator Sickness

There is an article on Polygon.com about the Oculus Rift people working to solve reverse motion sickness. Polygon claims this is THE major obstacle for the Rift. I am certain it is a problem. I certainly am hearing more people mention motion sickness in reviews of the Rift. Whether it is THE problem or not I am less sure.

Dog * Feriry = Seasick - By Oliver Ruhm, Flickr
Dog + Ferry = Seasick – By Oliver Ruhm, Flickr

As the article points out, motion sickness is about our sense detecting motion that our eyes cannot see. This is like being below deck on a rolling ship. You can feel the roll. But, the room appears stationary. 

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Second Life News 2013-36 #2

From my perspective things are quite on the development side of Second Life™.  I suppose the Lindens could just be busy cleaning up CHUI, SSA, and working on HTTP. We also know they are working on the Advanced Experience Tools, which is probably requiring the rewriting of much of the permissions handling code for the SL system. But, every now and then we get a hint some neat new things are coming. Beyond ‘neat’ we know little if anything.

Beta Server Meeting 2013-33
Beta Server Meeting 2013-33

Andrew Linden said Tuesday that he had been fixing a griefing exploit. This is the one where large prims could knock avatars out of a region. Once upon a time that had been fixed. But, at some point the fix had been broken. That has now been fixed and the code is running in the RC channels.

While we no longer have any user group or Linden person associated with the SL Web Sites, we have heard that Monty Linden is doing some ‘web site maintenance’, which I suspect is adding some of the newer HTTP protocol code to the sites. But, we don’t really know. I guess that adding the newer HTTP communication stuff to the Direct Delivery process would be an improvement. 

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