Second Life – Content Creation UG Meeting 2017 w41

…server to know what the avatar is doing. Newer AO scripts replace default animations and leave animations changes up to the server. There are no default animations for animesh. Animating animesh has to start from scratch and provide it all. 30:00 – There seems to be some confusion about how far an animation can move an object. For animesh, I can see room for confusion. So, consider a dance animation. It can move an avatar no more than 5m. That sa… Continue reading

Second Life: Animation Tool – Free

…on Tool The idea for the tool was to provide a way to eliminate skate from animations you create. With some walking and running animations my avatar appears to skate across the floor/ground. With this tool you can play the animation, as opposed to wearing and having to ‘move’ to play it, stand in place, start the treadmill, and see if your feet and the treadmill are in sync. If not you’ll need to adjust the time scale of your animation. Handy. I’m… Continue reading

Is Second Life getting too complex?

…ubt anything will be forced on us. The avatar complexity is extending into animations now. Until Bento any human animation worked with any avatar. Now the creator of an animation may use the hind legs as human toes… But, what happens if that animation is played on any quadruped avatar? It won’t be pretty. I suppose one can still start off simple. But, the more you want to do, the more you will have to know. Second Life is complex and getting more… Continue reading

Second Life Animation: BVH vs ANIM

animation file used in Second Life™. Which one to use? Medhue gives us his take on the two formats. https://www.youtube.com/watch?v=1ILjijdszYc Basically, ANIM avoids the SL Import Program’s gotchas. Medhue talks about animation priorities, for the overall animation and/or for each individual bone. Bone translation has additional options in ANIM. If you aren’t familiar with the idea of bone translation, think bone placement.  … Continue reading

Second Life: More Project Bento Information

…each side a Tail with 6 Bones a face rig with 30 bones Restrictions Wiki: “Animations cannot include animation of positions, except for the pelvis”. (Ref) This statement has created the most discussion in the feedback thread. Wiki: “This has always been enforced in bvh upload, but it has been possible to bypass the constraint by uploading animations as .anim files. In the Bento test regions (and on Agni once Bento is fully released), this will no… Continue reading

Second Life MOAP Tutorial

…: Flash caused more crashes than the web page did. I wanted to use a Flash animation I have for a Myst-Uru fan group. The animation is 650×410 pixels. It’s in the page here. (If your playing MOULagain this page is a spoiler). I wanted to show just the Flash animation. There is no plug-in for the MOAP feature to use Flash directly, yet. So, one cannot just use a URL to the SWF file. I created a web page with the standard embed HTML tags built into… Continue reading

Birth’s Male Genitals – January 2020 – Review

…e some sway animations (2) for when one is standing around. Of course, the animation does not sync with your ‘stand’ animations. Maybe by accident, but it is an improvement over the immovable genitals. There are 3 animations for masturbation. However, they only animate the penis. So, they too are unlikely to ever be in sync with the animation controlling the hand and arm. Balls… Oh balls…. These are animated too and they can be size adjusted. They… Continue reading

Second Life: Is VR Likely?

…r that activity. The server tells everyone else what we are doing and what animation to play. It gives us and them the animation from the asset collection. In SL we are not all in sync. When I walk putting my right-foot forward others may see my left-foot moving forward at that same instant or see me mid-stride. Those synchronized line dances… those are a fluke of how the viewer works. The system literally makes no attempt to sync things up in eve… Continue reading