Firestorm 6 Slow Down

Some see Firestorm 6 as slower then v5, others do not. But there is a design feature in FS that may bite you and have you thinking it is the viewer. It isn’t necessarily just your imagination. Seems if you alternate between 5.1.7 and 6.0.1 Beta and have them sharing cache, which seems like a smart idea, you may well see a slowdown.

Get your S__t Together… (2016)

The viewers apparently look for a cache they made and if they do not find it, they delete the contents of the cache folders and build a new cache. So, when you first run 6 and attempt to share 5’s cache it deletes the cache and begins reloading. If you switch back to 5 the process repeats and each time to switch between versions, at least according to one of the FS peeps I trust.

Looks like we need to use one or the other. I’ve been using 6 and I like it. I don’t see a reason to switch back and forth. But… if you feel the need to switch back and forth, I suggest you assign a separate cache to 6.

We also know the Lindens are looking at and possibly already working on revamping the viewer cache. I am expecting significant changes in 2019. I also suspect the FS Devs have their own ideas about improving the viewer cache. So hopefully, we will see a mix of cache improvements in this coming year. Continue reading

Get The Freight Out – HUD Update

GTFOGet The Freight Out has a new list of supported vehicles here: https://sl-gtfo.com/vc.php.

GTFO is a freight hauling/shipping game popular in SL. They call it a logistics and exploration game for SL. I started playing because I wanted more challenges for flying my Sherwood helicopter that simulates an actual EC-135. Landing in all the strange places made for most SL helicopters is a challenge for anyone flying a Shergood machine.

Plus, I have found loads of interesting places. There is no way to see Second Life that is revealing or challenging as flying through SL.

GTFO Web Logo

The game’s server has been updated as in a new server… or at least a new database. My understanding is the list is updated and most of the new vehicles in SL. To add a vehicle that is not sold GTFO ready, you need the list to get the code you much add for the GTFO script to recognize the vehicles correctly. So, this is an important page to know about. It is sort of hidden… not deliberately hidden. Just the link is something you would come across when setting up GTFO. So, the link sort of only appears in context.

IMPORTANT: The GTFO HUDs must update to version 1.8.3 as of 12/27/2018. No earlier HUD works. The scripts in the vehicles are OK and need no change. Try redelivery at any in-world HUD distributor. If that fails, ask for help in the GTFO group. Continue reading

RL Glitter Bomb – Must See – Funny

The Glitter Bomb – I’ve seen friends and others picking up on this total-nerd invention. I think it is awesome and karmically hilarious. Details are in the video. Right at 42 million views as I write…

There was a snafu. Mark Rober the nerd building the glitter bomb did get punked. Showing you cannot trust anyone. But, still an awesome idea and implementation.

Second Life News   #51

Servers

The main grid was to get version #18.12.05.522294 on Tuesday 12/18. My region did not get a restart. The last restart was 12/4 and my home region is running this version. So… wasup?

The three RC channels updated to version #18.12.03.522210 Wednesday.

The RC Snack channel is said to be running an EEP version 18.12.14.522551.

At the Server-Scripting UG meeting, there was some discussion of how the coming ability to change avatar names might work. It quickly becomes obvious that third-party service providers need someway to ID avatars with changing names. Think ‘redelivery terminals’.

It was noted that the new LSL functions for Animesh are not included in the Wiki LSL documentation. Oops. The Lindens are looking to get that fixed.

One of the server updates seems to be causing people to disconnect. This is more of a problem in ADITI. If you are seeing the problem let the Lindens know which region and what date and time.

No UG meetings until January 8thContinue reading

Firestorm 6.0.1 Beta Released to Public

Firestorm Beta 6.0.1 is out in public beta form. This version adds support for animesh. If you don’t keep up with ‘in development projects’ and are wondering what animesh is, the Firestorm 6.0.1 announcement explains. It provides links to sample animesh, sandboxes, and the documentation.

Firestorm Beta 6.0.1 Dec 2018

The 6.0.1 download is fast, the install easy and in a sperate folder. This allows you to have 5.0.7 or 5.1.7 and 6.0.1 Beta installed. You can then use either.

This version has lots of bugs fixes including Vivox voice and some improvements to some user-tools. Continue reading

Blender 2.8 – Beginner’s Tutorial

Blender is in Beta and it seems everyone is making tutorials. Once you open Blender 2.8 you’ll know the previous tutorials are out of date to the point of useless. So, here is a nice video for total noobs.

BLENDER 2.8 BEGINNER COURSE: ESSENTIALS

Blender 2.8 Alpha Splash

This is a web page with written information and four short tutorials. Then a second page with 4 more tutorials.

The instructions cover the ‘archive-type’ install on Windows that is now the default Blender install. I’ve used the archive-type install for years allowing me to have various versions installed at the same time. With 2.8 I suspect many will want a 2.79 version and 2.80 installed. One for production and one for learning.

Content Creators’ UG Meeting 2018 w50

Interesting news came out of the CCUG meeting today. There is word on Firestorm’s release.

Here is the video of the meeting. I missed the first couple of minutes.

Word on Firestorm is at the start of the video. Beq Janus gave us an update in chat on where Firestorm is. Their Beta testing has moved to the larger group of Firestorm testers named the Preview Group. Next, it will go to public Beta before Christmas and the final release is expected for early January 2019.

In another article I pointed you toward Beq’s article on the changes to the Mesh Uploader in this next release of Firestorm. Continue reading