Blender has some safety nets. If you have ever lost work from a crash, forgetting to save, or saving over a file you wanted to keep… then this video is for you.
Plurk Repair – Test Post
This is a test post. My Plurk poster failed. I replaced it with a different poster. This post is just a test.
Turning 8
Last month was my rez-day, March. I joined in 2008 some time after Myst Online: Uru Live closed for the second time. Several of my friends from Uru were in Second Life, so I tried it. I liked it. I stayed.

I play other games from time to time. Currently Black Desert Online (BDO).
CtrlAltStudio Updates VR Viewer News for Second Life
I didn’t notice this until today. David Rowe has explained that his Rift supporting viewer is not going to update until he gets his updated Rift headset. Reference.

He is also looking to hear something from the Lab on their Oculus Rift viewer. He tells us his code is more a quick and dirty to get something running. He seems to prefer the Lab’s code as being a better solution.
We know the Lab’s Rift viewer is an October 2014 version. It is being upgraded to current viewer code, of course. But, it also needs to be upgraded to the new Oculus code and enhancements (CV1). So, this is probably quite a bit of work. We don’t have any word on whether this version is just being caught up SL Viewer 5 code or also being updated to use CV1 tech. I would guess it is…
We also don’t know how much of a priority it is. I suspect while important it isn’t all that important. So, we have no idea when we will see an updated Oculus Rift viewer from the Lab or CtrlAltStudio.
VR Latency
I suspect we have all heard about simulator sickness, akin to motion sickness, caused by latency/lag in providing images to VR headsets. Now NVIDIA is showing an experimental zero latency display. The site Road to VR has the story in an article: NVIDIA Demonstrates Experimental “Zero Latency” Display Running at 1,700Hz.
NVIDIA debuted their experimental display at GTC 2016. The current 90hz displays render an image every 11ms. NVIDIA gets an image on screen in 0.58ms. Wow.
Firestorm Viewer News Week 14
There are several bits of news out from the Firestorm Development team.

RLV – Jessica Lyon gives us some history on the development of the RLV code. (See: RLVa) Marine Kelly is the author and developer of RLV and RLVa code for all third party viewers. Plus having a RL job she is having health issues making it difficult to sit and develop RLV for new viewer versions.