Second Life’s Jelly Babies – BUG?

The coming Quick Graphics Viewer now in RC has some odd behaviors. Well, it is an RC version, so no surprise. One of the ideas with this viewer is to reduce render lag by telling the viewer to avoid rendering complex avatars. These are avatars with lots of high polygon count attachments and large textures that require lots of computer power to render.

The Candy Princess - by  Bewitched Difference @ Flickr
The Candy Princess – by
Bewitched Difference @ Flickr

There is a setting in Preferences* that lets you set a personal limit for what you want your viewer to render. Any avatar over that limit will render as a jelly baby. But, if you change the setting to NO LIMIT you’ll find there are still avatars that render as jelly babies. What’s up with that? 

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Second Life’s Mesh Mess

Kat Feldragonne is a mesh fan. But recently had a problem with mesh render time at an event. It apparently was frustrating enough Kat wrote about the experience: Mesh Mess – A Lesson in Frustration. If you read it, I suspect you will know exactly what Kat is writing about. I’ve experienced the problem. I suspect most of us have.

Slow Render Problems
Slow Render Problems

There are places and times when it seems to take forever for things to render. Avatars are missing parts or clothes are gray and stuck on sideways or at some odd direction. Nude avatars render in all their glory and only later do the clothes render. Of course the nude person has no idea their clothes have yet to render for those around them. The clothes always render quickly for the one wearing them.

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Second Life Guilds and Clans

Massively Over Powered usually has a lot of short articles. But, now and then they have a longer one with interesting information. This title gave me a sense of conceptual discord: Guild Chat: Creating A Solo-Friendly MMO Guild. Playing solo in an MMOG? There is a point? Well, they make a good point. We have … Read more

Server Updates Week 40

The main grid got a roll out Tuesday (9/29). This package has internal fixes to improve inventory performance. We know little else from the Deploy post and release notes. The RC Channels will all get the same package. The package includes: a fix for a server crash and a fix for the Region Debug Console … Read more

Capital Exchange Update Week 40

This Second Life game involving RL money has been in and out of the news in Second Life™ for some time. The story has been that the Lindens were giving the owner of Capital Exchange a hard time getting the game approved under the new SL Gaming Rules. The latest news suggests why the Lab was having a hard time deciding to approve the game.

Dark & Scary...
& Scary…

The issue is even more congested as RL politics gets mixed in. I and others believe it is reasonable to assume how one behaves in RL will likely be how they behave in SL. 

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