Kat Feldragonne is a mesh fan. But recently had a problem with mesh render time at an event. It apparently was frustrating enough Kat wrote about the experience: Mesh Mess – A Lesson in Frustration. If you read it, I suspect you will know exactly what Kat is writing about. I’ve experienced the problem. I suspect most of us have.
There are places and times when it seems to take forever for things to render. Avatars are missing parts or clothes are gray and stuck on sideways or at some odd direction. Nude avatars render in all their glory and only later do the clothes render. Of course the nude person has no idea their clothes have yet to render for those around them. The clothes always render quickly for the one wearing them.
From the last TPD’s user meeting (See:Second Life Inventory Changes) we know the Lab is working on inventory and viewer communications to improve performance. But, it will be weeks before those fixes make it to the grid.
Kat seems to have little understanding of why mesh will render sometimes and not other times. She writes as if all mesh is the same. It isn’t. While there are many that know a great deal about the tech side of the render process, there are so many possibilities that can cause slow render I am sure no one can say for sure why Kat was having problems.
I think much of the problem is with poorly designed mesh items. There are well designed and poorly designed items. Hopefully the Quick Graphics viewer now at Release Candidate status with the Render Complexity information will move people toward building better mesh items and buying better made items. We may see it make it to the grid in October.