There are gotcha’s in this latest main SL Viewer 3.8.4, in the mesh upload. You can use more than 8 materials now. Gaia Clary has changed AvaStar to export more than 8 materials. But, the announcement of that change comes with a warning: don’t.
POTETO_BackStage Pass – surfash.bade SOME KIND OF BOUNCER MAN
Also Drongle McMahon commented on the problem and what happens when we exceed the allowable polygon limit per material for mesh items. See: Second Life’s Limits.
RLV Marine Kelly has updated the RLV Viewer which is now version 2.9.14. There are some fixes for RLV bugs. None of it seems earth shattering to me. See: RLV 2.9.14 These changes will be making their way into other viewers, but it takes some time. Updates have been a little slow coming because Marine … Read more
Yesterday (9/30) and last Friday we got some updated viewers. The main viewer is now: 3.8.4-305119. This viewer was the RC Mesh Uploader Viewer. It has the changes to the uploader that allow it to handle more than 8 materials. But, there are some gotcha’s in the viewer. See my article: Second Life LIMITS (link not … Read more
There are some dates for Rift delivery, a SDK 1.0 December 2015. Don’t confuse the DK1 and 2 with the SDK’s that have been coming out. The consumer CV1 Rift will finally be delivered, sometime in Q1 2016.
My avatar has Oculus Rift before I do!
David Rowe believes the Lab will finalize their Rift Viewer when the consumer Rift has a release date. When that happens he plans to stop development of the CtrlAltStudio Viewer. Until then he says;
In the SL Wiki there is a page titled LIMITS. This page lists most of the limits we encounter in SL. The page updated today to indicate the change from the main viewer with a new mesh uploader.
simple living room – (in Second Life)
::Since viewer release 3.8.4, processing of meshes in the Collada file that have faces assigned to more than 8 materials has changed. Instead of simply dropping the extra material faces, the uploader now creates a new object to accommodate them. The result is that the single mesh is divided into multiple objects (prims) in a linkset (or coalesced object). Thus the limitation to 8 materials is removed as far as input is concerned, but still applies to each of the resulting linked objects actually uploaded. As a consequence it is now possible to upload a mesh with more than 174,752 triangles, although it will be divided into multiple objects. (Reference)
This sounds like a good change. But Drongle McMahon made this comment in my blog about the change (I’ve done a little editing on it – reference):
SL Blogger Support is planning to have an in-world meeting. I think Candy Canary Beck is organizing it. It is for this coming Saturday, 10/3 @ 1PM SLT. See the post here: SL Blogger Meetup Announced. Location: Basilique (SLURL) – Harvey’s Bar To the East of the landing point. Arrive early, it takes some time for … Read more