Massively Over Powered usually has a lot of short articles. But, now and then they have a longer one with interesting information. This title gave me a sense of conceptual discord: Guild Chat: Creating A Solo-Friendly MMO Guild. Playing solo in an MMOG? There is a point? Well, they make a good point.
We have a number of RPG’s with combat that have factions, teams, coalitions, clans, tribes, houses, or some other designation for a group of players working together. The basic play types of; fighter, defender, and healer common to most combat games is present in Second Life™. Those that win in combat, organize the types and work together.
A problem comes up when players with limited time and random availability want to play in MMORPG’s. For these people it is difficult to be a team player and they often tend to play solo. Massively is pointing out that solo players with time limits and unpredictable schedules out number what we call the serious gamers that can spend hours in-game and can have a regular gaming schedule. So, games wanting more players could pick up this demographic by providing support for them.
What an idea…