Second Life Tutorial: RLV, Mesh, and Folders – How it works, How to Use

What RLV is…

RLV = Restrained Love Viewer, formerly Restrained Life Viewer. But Linden Lab® thought that use of the word Life in the name infringed on or put at risk their Second Life™ trademark. So, they pushed on those developing RLV and it changed.

RLV in the Adult Hub

RLV training in the Adult Hub

What RLV is, is a set of tools built into a viewer that extends what we can do with Second Life™. The RLV capable viewers have a way for users to program/control each other’s viewers. Just as the Lab’s Advanced Experience Tools (AET) allow a programmer to; attach a HUD to your viewer, teleport your avatar, and do other things without the normal user interaction. So too, RLV allows a programmer to do similar things with your viewer and avatar. The difference between AET and RLV is in the flavor and amount of control the user gives  to a third party.  Continue reading

Third Party Viewers Week 44

This is a brief round up of the Third Party Viewers for Second Life that I find interesting. Not in any particular order. The popular feature to be adding is: Restore to Last Position. I explain that in the section on RLV.

RLV 2.9.15 Update

Marine has updated the RLViewer she maintains. She is adding in the feature from Firestorm and Kokua: Restore to Last Position. This is a controversial feature the Lindens have omitted from the Linden made viewer. It apparently generates too many support calls.

What's that sound?

What’s that sound?
[Good facial expression]

The controversy centers around a problem the feature creates. Imagine you have a parcel in, say, Fishergate and it is in the northwest corner of the region. You build and rez stuff into that parcel. You then take them into inventory. You go to a different region, say Furball, and get a parcel in its south central area. When you use Restore to Last Position to rez those items they will poof away. You will most likely find them rezzed at the 0,0,0 point in the region. Continue reading

RLV Update Week 40

RLV

Marine Kelly has updated the RLV Viewer which is now version 2.9.14. There are some fixes for RLV bugs. None of it seems earth shattering to me.

See: RLV 2.9.14

Playtime

Playtime

These changes will be making their way into other viewers, but it takes some time.

Updates have been a little slow coming because Marine was working on RLV related products. Check her blog for information on those (use link above).

RLViewer 2.9.12 Released

Marine has a new version of the viewer out. See: RLV 2.9.12.

Snail Racers & Hedgehog Spectators

> Snail Racers & Hedgehog Spectators

One of the interesting changes in this viewer is how you can control shadow render. Seems Marine got a Maitreya body and is wearing it. From what Marine wrote I take that it cut her FPS nearly in half in some scenarios. Looking at the Fast Timers (Ctrl-Shift-9) shadow render was taking more time to figure out how to render the attached mesh items. I wonder how many people check the render cost of that Maitreya body and compared it to other bodies? See: Second Life: Mesh Body Revolution. Continue reading

Second Life: How AISv3 Impacts Some

Agent Inventory System version 3 is about new back end programming that improves the inventory system. Listening to Firestorm Team members and other third party developers there have been big problems with the system. It has been enabled on SL servers for some time now. Form where I am I can’t tell if it is problematic code made by the Lab or integration problems because of third party developer code.

Danseuse

Danseuse by Charisma Jonesford, on Flickr

Marine explains there were other problems too. So, they have had legitimate reasons for avoiding HTTPInventory.

Either way, the result has been a problem and third party viewers have lagged implementing the update. Now that the Lab is disabling the older UDP protocol for inventory things have to change. Continue reading

Second Life: RLV Version 2.9.7 Released

Marine Kelley has posted that a new version of the RLViewer is out.

They still haven't fixed that light?

They still haven’t fixed that light? by Robin (rubberluvv), on Flickr

This version has the new Hover Height adjustment. Right-click your avatar and adjust away. The adjustment is saved as a setting and so, persists across logins.

Marine points out that ONLY viewers with this new feature can see the results of your adjustment. I expect most viewers will have this feature with their next release. Continue reading