#SL Open Source Viewer News Week 8

Some interesting news is out regarding the SL Viewers. We’ve seen the ATI-AMD users run into the Pink Prim problems and many nVidia users have run into Video Memory problems. The recent update to the nVidia drivers seems to have increased the crash rate. It is not only the SL Viewers, 3rd party and the Lab’s, that are having problems with OpenGL. Other games are having problems too, but that is all unclear and poorly defined. However, we do know there are some problems in Second Life.

Open Source Group

Oz Linden is back from vacation so things in viewer development are moving again… or may be more accurately the communication about viewer development is flowing again.

Development Viewer

I got my last update to the Development Viewer Feb. 6th. As I write this there have been no new releases of the Dev Viewer. It is still on 3-3-0-248913. Oz says, “…[Dev Viewer] gets built whenever anything is pushed into it, but there hasn’t been anything for a bit over a week now. There are many things queued up, but because there are some bugs in the current beta that we want to fix before confusing things further, everything is on hold.”

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#SL Viewer Shock Wave

I saw today that Linden Lab has announced revisions to their Third Party Viewer policy. The Firestorm/Phoenix tema has already posted a reaction. They are also planning to discuss the changes at their next Phoenix Hour, planned for Feb. 28 at 2 PM SLT/PST.

I think Jessica phrases their take on the meaning of the changes in a pessimistic take. However, she may well be right. It is hard to know. You can read her take on the changes on the Firestorm/Phoenix blog. See: New additions to the Third Party Viewer Policy.

You can see the policy change announcement here: Third Party Viewer Policy Changes.

These changes, if intended as Jessica takes them, will be explosive. I see the changes impacting Firestorm and other viewer negatively. Exodus and Nirans viewers may become ineligible to connect to the grid. If so, I’m sure this will create a massive amount of blow back.

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nVidia Update and Goodies

I’ve been using NVIDIA driver version 285.62 for quite awhile. I needed to update a clients machine and noticed a new update was out for my machine, 295.73. So, I got it and updated my computer.

The install has dramatically changed. Along with the drivers and Control Panel comes 3 add-ons for Photoshop; DXT Compression, Normal Maps, and Scripts.

Photoshop Plug-in

DXT Compression

This is a Photoshop plug-in that allows Photoshop to open and save Direct Draw Surface (.dds) files. Simply said these are files used with DirectX to provide efficient textures, They are not much use for Second Life users, which uses OpenGL.

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Imprudence Viewer to Live

Imprudence Viewer Logo
Logo

The development team building Imprudence started work on a new viewer Kokua. They were attempting to maintain Imprudence and build the new viewer. With limited resources working on both slowed development of both. It also seemed to me to be burning out the developers. Whatever the case, during the last of 2011 and January the team took some time off.

This year the team has been deciding what to do and how to move forward. Open meetings made it clear the community wanted the new viewer, Kokua. Not everyone wants the new viewer. Some remain Imprudence fans and have no desire to change to the new viewer. There are also developers that want to develop Imprudence. Others want to develop the new Kokua.

One per son working with Imprudence development but not part if the Imprudence team is Onefang Rejected. The Kokua-Imprudence team is welcoming him as a member. He will be the lead developer for Imprudence.

This coming Sunday, 2/26, at 12:00 PST/SLT the team will have an open meeting in Hoagie, 3rd Rock Grid. The team is looking for additional volunteers to help with development of Imprudence. Some decisions on how to proceed with Imprudence are likely to be made.

Cool VL Viewer 1.26.2 (17) Released

There are not many changes in the last two versions. But, the experimental version 1.26.3 has an important change for me, which is the addition of Qarl’s Mesh Defomer 0.2. Henri has done something a bit different in his implementation. In his words from the forum:

Second version of Qarl’s mesh deformer implemented (with a new “Force Mesh Deformer” advanced settings in Advanced -> rendering, to force the same behavior as in the first version, i.e. to apply deformers even to meshes which were not designed for them): the new default/normal behavior of the code is to apply deformers only to meshes which were flagged as deformer-compatible at upload time (with a new “Deform to avatar shape” option added to the “Upload Options” tab of the “Upload Model” preview floater).

This should give us the ability to see how the 0.1 and 0.2 versions of the Deformer differ.

Download

I found the download horribly slow. It basically ran at 150kbps taking 30 minutes to download. My connection will handle 31mbps according to SpeedTest.net. Other downloads were running well, so who knows…

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Pink Prims Bug

A number of people updating to SL Viewer 3.2.8 are getting pink prims. See the image below.

Image by Blaise Glendevon

There are two fixes. Neither are that great, but they will get you by until the Lab brings out a fix. The fix is thanks to the Firestorm/Phoenix Team, as far as I can tell. See: FIRE-4945 – Pink/Fushia textures when basic shaders enabled on ATI 3000-4000-5000 series cards.

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