Internet Outage

The outage is large enough to be making national news. Amazon cloud servers went down. That affects many web sites and services like Second Life. The SL asset services depend on Amazon’s cloud, the S3 services – AFAIK.

SL login is supposedly not affected. The login servers are  in one of the Lab’s locations or on co-location hosts other than Amazon. But, once logged in you may not rez, the region may not rez completely, and your inventory may not populate.

Do NOT try to change or fix your appearance. You will likely confuse your viewer and make things worse. Do as little inventory-asset related tasks as possible.

Second Life Current Problem

Currently, Tuesday 2/28 at 10:15 AM SLT, There are grid problems and login problems. Lindens are investigating.

We are on ‘do not rez no-copy items’ status. You may have problems rezing anything.

It seems a service provider to Linden Lab is having problems.

Identified – We have identified the issue as a problem with one of our service providers. They are actively working to correct the problems.

Logins should not be impacted, however the asset system continues to be problematic. Additionally, other services including search.secondlife.com, my.secondlife.com, and more have been impacted as well, and will remain so until the issues have been resolved.

We will update this blog with additional information when we have it.
Feb 28, 10:32 PST

Second Life News 2017 w09

Servers

This week (Tuesday) the main channel is not being updated or restarted. The RC channels are getting an update and that requires a restart.

[Pose with me] Virile

[Pose with me] Virile

Mazidox Linden writes the Deploys announcement even more briefly than Caleb did. Comparing the version number going to each of the three RC channels it appears they are all getting the same package.

The Release Notes list some improvements and a known bug.  Continue reading

Second Life: What Viewer Statistics?

If you have ever pressed Ctrl-Shift-1 to reveal the Viewer Statistics panel and wondered what all the stuff means, there is a good explanation of the items in the panel over at the Firestorm Viewer Wiki. See: Firestorm Viewer Statistics. Almost the same information is available in the SL Wiki: Viewer help: Statistics.

Network Transfer Rate Comparison

I think on both sites they have simplified the text for the less techy users. I think that is a bad idea, as the people looking for explanations of how the items in the panel work are likely tech savvy.

The first four items listed on the pages are the source of a lot of confusion; FPS, Bandwidth, Lost Packets, and Ping. So, I’ll provide a bit more information. Continue reading

Second Life: Using YouTube for Media

YouTube is a fun site and offers lots of handy features. When we start to build things in Second Life ™ we run into some challenges. YouTube gives us some help.

Nkechi

Nkechi

See: YouTube Embedded Players and Player Parameters. As you scroll down the page you’ll eventually find the commands to add to a URL to get the video player to do what you want.

There are people that have figured out lots of tricks that can be done with the YouTube player. For instance, see: 10 YouTube URL Tricks You Should Know About.

Second Life: Performance Changing

As the Second Life™ system advances more of the content will be transferred to the viewer by HTTP protocol. This takes load from UDP and the region server-simulators and moves it to the Content Delivery Network (CDN).

Shadow Puppets!

Shadow Puppets!

We expect some degree of region performance improvement, especially in crowded regions with lots of avatars. But, there may be a cost for those on slow Internet connections. It is hard to estimate the impact on those with slow connections. But, there are things they can do if they see performance degrade. Continue reading